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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Manectric - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Manectric in Pokemon Champions.

ElectricStage 1Gen 3
Tournament usageCheck team weaknesses
Mega Manectric

Base stats

HP
70
Atk
75
Def
80
SpA
135
SpD
80
Spe
135

Type matchups

2x weak to
Ground
0.5x resists
ElectricFlyingSteel

Current usage and builds

Moves

Volt Switch
special / 70 BP / 100%
99%
Thunderbolt
special / 90 BP / 100%
68%
Protect
status / Priority +4
62%
Overheat
special / 130 BP / 90%
42%
Light Screen
status
38%
Snarl
special / 55 BP / 95%
29%
Thunder
special / 110 BP / 70%
29%
Eerie Impulse
status / 100%
22%

Items

Manectite
One of a variety of mysterious Mega Stones. A Manectric holding this stone will be able to Mega Evolve during battle.
85%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
12%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
2%
Magnet
Holder's Electric-type attacks have 1.2x power.
1%

Abilities

Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
61%
Minus
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
38%
Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
1%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
34%
Modest
HP 26 / Atk 0 / Def 1 / SpA 10 / SpD 1 / Spe 28
31%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
34%
Timid
HP 26 / Atk 0 / Def 1 / SpA 10 / SpD 1 / Spe 28
31%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Supercell Slam

Electric - physical / 100 BP / 95%

physical

User is hurt by 50% of its max HP if it misses.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Pivot

Volt Switch is a common pivot move.

Priority

Endure has positive priority.

Forms and items

ManectricElectricOpenMega ManectricElectricOpen

Manectite

One of a variety of mysterious Mega Stones. A Manectric holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Manectric weak to in Pokemon Champions?

Mega Manectric is weak to Ground based on its Electric typing.

What are Mega Manectric's base stats?

Mega Manectric's base stats are HP 70, Atk 75, Def 80, SpA 135, SpD 80, Spe 135.

What are common moves for Mega Manectric?

Common Mega Manectric moves include Volt Switch, Thunderbolt, Protect, Overheat in current Reg M-B usage.

Is Mega Manectric good in the current regulation?

Mega Manectric has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.