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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Lycanroc - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Lycanroc in Pokemon Champions.

RockStage 1Gen 7
Tournament usageCheck team weaknesses
Lycanroc

Base stats

HP
75
Atk
115
Def
65
SpA
55
SpD
65
Spe
112

Type matchups

2x weak to
WaterGrassFightingGroundSteel
0.5x resists
NormalFirePoisonFlying

Current usage and builds

Moves

Protect
status / Priority +4
84%
Close Combat
physical / 120 BP / 100%
82%
Rock Slide
physical / 75 BP / 90%
72%
Accelerock
physical / 40 BP / 100% / Priority +1
58%
Psychic Fangs
physical / 85 BP / 100%
48%
Taunt
status / 100%
16%
Endeavor
physical / 100%
16%
Snarl
special / 55 BP / 95%
12%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
88%
Hard Stone
Holder's Rock-type attacks have 1.2x power.
10%
King's Rock
Holder's attacks without a chance to flinch gain a 10% chance to flinch.
2%

Abilities

Sand Rush
If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
86%
Steadfast
If this Pokemon flinches, its Speed is raised by 1 stage.
14%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
42%
Jolly
HP 1 / Atk 32 / Def 1 / SpA 0 / SpD 0 / Spe 32
30%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
42%
Adamant
HP 1 / Atk 32 / Def 1 / SpA 0 / SpD 0 / Spe 32
30%

Learnset

Accelerock

Rock - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Tail Slap

Normal - physical / 25 BP / 85%

physical

Hits 2-5 times in one turn.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Keen Eye

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Sand Rush

If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.

Steadfast

If this Pokemon flinches, its Speed is raised by 1 stage.

Mechanics

Weather

Sunny Day is a common weather move.

Priority

Accelerock has positive priority.

Forms and items

LycanrocRockOpenLycanroc-DuskRockOpenLycanroc-MidnightRockOpen

Questions

What is Lycanroc weak to in Pokemon Champions?

Lycanroc is weak to Water, Grass, Fighting, Ground, Steel based on its Rock typing.

What are Lycanroc's base stats?

Lycanroc's base stats are HP 75, Atk 115, Def 65, SpA 55, SpD 65, Spe 112.

What are common moves for Lycanroc?

Common Lycanroc moves include Protect, Close Combat, Rock Slide, Accelerock in current Reg M-B usage.

Is Lycanroc good in the current regulation?

Lycanroc has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.