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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Liepard - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Liepard in Pokemon Champions.

DarkStage 1Gen 5
Tournament usageCheck team weaknesses
Liepard

Base stats

HP
64
Atk
88
Def
50
SpA
88
SpD
50
Spe
106

Type matchups

2x weak to
FightingBugFairy
0.5x resists
GhostDark
Immune to
Psychic

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
99%
Charm
status / 100%
67%
Encore
status / 100%
59%
Fake Tears
status / 100%
43%
Knock Off
physical / 65-97.5 BP / 100%
34%
Screech
status / 85%
23%
Yawn
status
19%
Sunny Day
status
13%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
64%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
34%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
1%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.70%

Abilities

Prankster
This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
100%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
29%
Bold
HP 16 / Atk 0 / Def 32 / SpA 0 / SpD 18 / Spe 0
22%
Bold
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
29%
Jolly
HP 16 / Atk 0 / Def 32 / SpA 0 / SpD 18 / Spe 0
22%

Learnset

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Copycat

Normal - status

status

Uses the last move used in the battle.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Limber

This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Unburden

Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Prankster

This Pokemon's Status moves have priority raised by 1, but Dark types are immune.

Mechanics

Weather

Sunny Day is a common weather move.

Fake Out

Fake Out appears in top usage moves.

Priority

Prankster enables priority pressure.

Forms and items

LiepardDarkOpen

Questions

What is Liepard weak to in Pokemon Champions?

Liepard is weak to Fighting, Bug, Fairy based on its Dark typing.

What are Liepard's base stats?

Liepard's base stats are HP 64, Atk 88, Def 50, SpA 88, SpD 50, Spe 106.

What are common moves for Liepard?

Common Liepard moves include Fake Out, Charm, Encore, Fake Tears in current Reg M-B usage.

Is Liepard good in the current regulation?

Liepard has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.