Stats, type matchups, abilities, learnset, current usage, and build context for Klefki in Pokemon Champions.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fairy - status
Prevents all Pokemon from switching next turn.
Steel - special / 80 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Psychic - special / 120 BP / 100%
Hits two turns after being used.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
No foe can use any move known by the user.
Steel - status
Raises the user's Defense by 2.
Normal - physical / 140 BP / 100%
Fails unless each known move has been used.
Psychic - status
For 5 turns, special damage to allies is halved.
Psychic - status
For 5 turns, all held items have no effect.
Electric - status
For 5 turns, the user has immunity to Ground.
Steel - status / 85%
Lowers the target's Sp. Def by 2.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Water - status
For 5 turns, heavy rain powers Water moves.
Normal - status
Restores the item the user last used.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Rock - status
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ground - status
Hurts grounded foes on switch-in. Max 3 layers.
Steel - special / 140 BP / 95%
User loses 50% max HP.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Dark - status / 100%
User switches its held item with the target's.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - status / 90%
Paralyzes the target.
Dark - status / 100%
Target can't select the same move twice in a row.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.