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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Jolteon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Jolteon in Pokemon Champions.

ElectricStage 1Gen 1
Tournament usageCheck team weaknesses
Jolteon

Base stats

HP
65
Atk
65
Def
60
SpA
110
SpD
95
Spe
130

Type matchups

2x weak to
Ground
0.5x resists
ElectricFlyingSteel

Current usage and builds

Moves

Rising Voltage
special / 70-140 BP / 100%
76%
Protect
status / Priority +4
67%
Discharge
special / 80 BP / 100%
49%
Weather Ball
special / 50-100 BP / 100%
45%
Volt Switch
special / 70 BP / 100%
40%
Electroweb
special / 55 BP / 95%
33%
Detect
status / Priority +4
22%
Alluring Voice
special / 80 BP / 100%
22%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
51%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
24%
Magnet
Holder's Electric-type attacks have 1.2x power.
23%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
1%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.60%

Abilities

Volt Absorb
This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
99%
Quick Feet
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
0.60%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
85%
Modest
HP 1 / Atk 0 / Def 1 / SpA 32 / SpD 0 / Spe 32
9%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
85%
Timid
HP 1 / Atk 0 / Def 1 / SpA 32 / SpD 0 / Spe 32
9%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Copycat

Normal - status

status

Uses the last move used in the battle.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Volt Absorb

This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.

Quick Feet

If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.

Mechanics

Speed Control

Electroweb affects turn order.

Pivot

Volt Switch is a common pivot move.

Priority

Baby-Doll Eyes has positive priority.

Forms and items

JolteonElectricOpen

Questions

What is Jolteon weak to in Pokemon Champions?

Jolteon is weak to Ground based on its Electric typing.

What are Jolteon's base stats?

Jolteon's base stats are HP 65, Atk 65, Def 60, SpA 110, SpD 95, Spe 130.

What are common moves for Jolteon?

Common Jolteon moves include Rising Voltage, Protect, Discharge, Weather Ball in current Reg M-B usage.

Is Jolteon good in the current regulation?

Jolteon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.