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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Hydreigon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Hydreigon in Pokemon Champions.

DarkDragonStage 2Gen 5
Tournament usageCheck team weaknesses
Hydreigon

Base stats

HP
92
Atk
105
Def
90
SpA
125
SpD
90
Spe
98

Type matchups

4x weak to
Fairy
2x weak to
IceFightingBugDragon
0.5x resists
FireWaterElectricGrassGhostDark
Immune to
Psychic

Current usage and builds

Moves

Dark Pulse
special / 80 BP / 100%
97%
Draco Meteor
special / 130 BP / 90%
92%
Snarl
special / 55 BP / 95%
61%
Earth Power
special / 90 BP / 100%
56%
Protect
status / Priority +4
24%
Heat Wave
special / 95 BP / 90%
20%
U-turn
physical / 70 BP / 100%
12%
Tailwind
status
9%

Items

Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
73%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
18%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
2%
Haban Berry
Halves damage taken from a supereffective Dragon-type attack. Single use.
2%
Black Glasses
Holder's Dark-type attacks have 1.2x power.
1%
Scope Lens
Holder's critical hit ratio is raised by 1 stage.
1%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
1%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
0.60%

Abilities

Levitate
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
100%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
57%
Timid
HP 8 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 26
5%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
57%
Modest
HP 8 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 26
5%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Head Smash

Rock - physical / 150 BP / 80%

physical

Has 1/2 recoil.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Tri Attack

Normal - special / 80 BP / 100%

special

20% chance to paralyze or burn or freeze target.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Levitate

This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Mechanics

Speed Control

Tailwind affects turn order.

Pivot

U-turn is a common pivot move.

Priority

Endure has positive priority.

Forms and items

HydreigonDark / DragonOpen

Questions

What is Hydreigon weak to in Pokemon Champions?

Hydreigon is weak to Fairy, Ice, Fighting, Bug, Dragon based on its Dark / Dragon typing.

What are Hydreigon's base stats?

Hydreigon's base stats are HP 92, Atk 105, Def 90, SpA 125, SpD 90, Spe 98.

What are common moves for Hydreigon?

Common Hydreigon moves include Dark Pulse, Draco Meteor, Snarl, Earth Power in current Reg M-B usage.

Is Hydreigon good in the current regulation?

Hydreigon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.