Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Hippowdon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Hippowdon in Pokemon Champions.

GroundStage 1Gen 4
Tournament usageCheck team weaknesses
Hippowdon

Base stats

HP
108
Atk
112
Def
118
SpA
68
SpD
72
Spe
47

Type matchups

2x weak to
WaterGrassIce
0.5x resists
PoisonRock
Immune to
Electric

Current usage and builds

Moves

Protect
status / Priority +4
81%
High Horsepower
physical / 95 BP / 95%
67%
Rock Tomb
physical / 60 BP / 95%
65%
Yawn
status
50%
Earthquake
physical / 100 BP / 100%
33%
Whirlwind
status / Priority -6
32%
Slack Off
status
19%
Stone Edge
physical / 100 BP / 80%
18%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
58%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
24%
Zoom Lens
The accuracy of attacks by the holder is 1.2x if it moves after its target.
18%

Abilities

Sand Stream
On switch-in, this Pokemon summons Sandstorm.
100%

Spreads

Impish
HP 32 / Atk 0 / Def 2 / SpA 0 / SpD 32 / Spe 0
50%
Relaxed
HP 32 / Atk 12 / Def 22 / SpA 0 / SpD 0 / Spe 0
22%
Relaxed
HP 32 / Atk 0 / Def 2 / SpA 0 / SpD 32 / Spe 0
50%
Impish
HP 32 / Atk 12 / Def 22 / SpA 0 / SpD 0 / Spe 0
22%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Slack Off

Normal - status

status

Heals the user by 50% of its max HP.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spit Up

Normal - special / 100-300 BP / 100%

special

More power with more uses of Stockpile.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stockpile

Normal - status

status

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swallow

Normal - status

status

Heals the user based on uses of Stockpile.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Whirlwind

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Sand Stream

On switch-in, this Pokemon summons Sandstorm.

Sand Force

This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.

Mechanics

Weather

Sand Stream changes or suppresses weather.

Speed Control

Rock Tomb affects turn order.

Priority

Endure has positive priority.

Recovery

Slack Off is a common recovery move.

Forms and items

HippowdonGroundOpen

Questions

What is Hippowdon weak to in Pokemon Champions?

Hippowdon is weak to Water, Grass, Ice based on its Ground typing.

What are Hippowdon's base stats?

Hippowdon's base stats are HP 108, Atk 112, Def 118, SpA 68, SpD 72, Spe 47.

What are common moves for Hippowdon?

Common Hippowdon moves include Protect, High Horsepower, Rock Tomb, Yawn in current Reg M-B usage.

Is Hippowdon good in the current regulation?

Hippowdon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.