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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Gyarados - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Gyarados in Pokemon Champions.

WaterFlyingStage 1Gen 1
Tournament usageCheck team weaknesses
Gyarados

Base stats

HP
95
Atk
125
Def
79
SpA
60
SpD
100
Spe
81

Type matchups

4x weak to
Electric
2x weak to
Rock
0.5x resists
FireWaterFightingBugSteel
Immune to
Ground

Current usage and builds

Moves

Waterfall
physical / 80 BP / 100%
99%
Protect
status / Priority +4
80%
Dragon Dance
status
69%
Crunch
physical / 80 BP / 100%
33%
Lash Out
physical / 75 BP / 100%
27%
Taunt
status / 100%
21%
Ice Fang
physical / 65 BP / 95%
18%
Thunder Wave
status / 90%
14%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
29%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
5%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
2%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
1%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
1%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
1%
Mystic Water
Holder's Water-type attacks have 1.2x power.
0.20%
Wide Lens
The accuracy of attacks by the holder is 1.1x.
0.20%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
99%
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
0.60%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
19%
Jolly
HP 19 / Atk 15 / Def 1 / SpA 0 / SpD 1 / Spe 30
8%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
19%
Adamant
HP 19 / Atk 15 / Def 1 / SpA 0 / SpD 1 / Spe 30
8%

Learnset

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Power Whip

Grass - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Moxie

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Mechanics

Speed Control

Thunder Wave affects turn order.

Intimidate

Intimidate lowers opposing Attack on switch-in.

Priority

Endure has positive priority.

Setup

Dragon Dance is a common setup move.

Forms and items

GyaradosWater / FlyingOpenMega GyaradosWater / DarkOpen

Gyaradosite

One of a variety of mysterious Mega Stones. A Gyarados holding this stone will be able to Mega Evolve during battle.

Questions

What is Gyarados weak to in Pokemon Champions?

Gyarados is weak to Electric, Rock based on its Water / Flying typing.

What are Gyarados's base stats?

Gyarados's base stats are HP 95, Atk 125, Def 79, SpA 60, SpD 100, Spe 81.

What are common moves for Gyarados?

Common Gyarados moves include Waterfall, Protect, Dragon Dance, Crunch in current Reg M-B usage.

Is Gyarados good in the current regulation?

Gyarados has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.