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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Golurk - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Golurk in Pokemon Champions.

GroundGhostStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Golurk

Base stats

HP
89
Atk
159
Def
105
SpA
70
SpD
105
Spe
55

Type matchups

2x weak to
WaterGrassIceGhostDark
0.5x resists
BugRock
0.25x resists
Poison
Immune to
NormalElectricFighting

Current usage and builds

Moves

Protect
status / Priority +4
99%
Headlong Rush
physical / 120 BP / 100%
97%
Poltergeist
physical / 110 BP / 90%
91%
Ice Punch
physical / 75 BP / 100%
55%
Close Combat
physical / 120 BP / 100%
12%
Drain Punch
physical / 75 BP / 100%
12%
Thunder Punch
physical / 75 BP / 100%
10%
Rock Slide
physical / 75 BP / 90%
9%

Items

Golurkite
One of a variety of mysterious Mega Stones. A Golurk holding this stone will be able to Mega Evolve during battle.
99%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
1%

Abilities

Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
71%
No Guard
Every move used by or against this Pokemon will always hit.
17%
Klutz
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
12%

Spreads

Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
24%
Adamant
HP 32 / Atk 11 / Def 1 / SpA 0 / SpD 22 / Spe 0
17%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
24%
Brave
HP 32 / Atk 11 / Def 1 / SpA 0 / SpD 22 / Spe 0
17%

Learnset

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Headlong Rush

Ground - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Punch

Ghost - physical / 60 BP

physical

This move does not check accuracy.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Unseen Fist

This Pokemon's contact moves ignore the target's protection, except Max Guard.

Mechanics

Priority

Endure has positive priority.

Forms and items

GolurkGround / GhostOpenMega GolurkGround / GhostOpen

Golurkite

One of a variety of mysterious Mega Stones. A Golurk holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Golurk weak to in Pokemon Champions?

Mega Golurk is weak to Water, Grass, Ice, Ghost, Dark based on its Ground / Ghost typing.

What are Mega Golurk's base stats?

Mega Golurk's base stats are HP 89, Atk 159, Def 105, SpA 70, SpD 105, Spe 55.

What are common moves for Mega Golurk?

Common Mega Golurk moves include Protect, Headlong Rush, Poltergeist, Ice Punch in current Reg M-B usage.

Is Mega Golurk good in the current regulation?

Mega Golurk has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.