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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Glalie - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Glalie in Pokemon Champions.

IceStage 1Gen 3
Tournament usageCheck team weaknesses
Glalie

Base stats

HP
80
Atk
80
Def
80
SpA
80
SpD
80
Spe
80

Type matchups

2x weak to
FireFightingRockSteel
0.5x resists
Ice

Current usage and builds

Moves

Explosion
physical / 250 BP / 100%
100%
Protect
status / Priority +4
100%
Taunt
status / 100%
65%
Body Slam
physical / 85 BP / 100%
54%
Ice Shard
physical / 40 BP / 100% / Priority +1
27%
Ice Spinner
physical / 80 BP / 100%
25%
Helping Hand
status / Priority +5
13%
Icy Wind
special / 55 BP / 95%
7%

Abilities

Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
100%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
58%
Adamant
HP 0 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 32
42%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
58%
Jolly
HP 0 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 32
42%

Learnset

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Block

Normal - status

status

Prevents the target from switching out.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Explosion

Normal - physical / 250 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Freeze-Dry

Ice - special / 70 BP / 100%

special

10% chance to freeze. Super effective on Water.

Frost Breath

Ice - special / 60 BP / 90%

special

Always results in a critical hit.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Ice Shard

Ice - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icicle Crash

Ice - physical / 85 BP / 90%

physical

30% chance to make the target flinch.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sheer Cold

Ice - special / 30%

special

OHKOs non-Ice targets. Fails if user's lower level.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Abilities

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Ice Body

If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

Moody

Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Mechanics

Speed Control

Icy Wind affects turn order.

Priority

Endure has positive priority.

Forms and items

GlalieIceOpenMega GlalieIceOpen

Glalitite

One of a variety of mysterious Mega Stones. A Glalie holding this stone will be able to Mega Evolve during battle.

Questions

What is Glalie weak to in Pokemon Champions?

Glalie is weak to Fire, Fighting, Rock, Steel based on its Ice typing.

What are Glalie's base stats?

Glalie's base stats are HP 80, Atk 80, Def 80, SpA 80, SpD 80, Spe 80.

What are common moves for Glalie?

Common Glalie moves include Explosion, Protect, Taunt, Body Slam in current Reg M-B usage.

Is Glalie good in the current regulation?

Glalie has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.