Stats, type matchups, abilities, learnset, current usage, and build context for Glaceon in Pokemon Champions.
Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Ice - physical / 60 BP / 100% / Priority -4
Power doubles if user is damaged by the target.
Fairy - status / 100% / Priority +1
Lowers the target's Attack by 1.
Normal - status
User switches, passing stat changes and more.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status
Uses the last move used in the battle.
Normal - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Fighting - status / Priority +4
Prevents moves from affecting the user this turn.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Normal - physical / 20-200 BP / 100%
More power the less HP the user has left.
Normal - status
Raises the user's critical hit ratio by 2.
Ice - special / 70 BP / 100%
10% chance to freeze. Super effective on Water.
Ice - special / 60 BP / 90%
Always results in a critical hit.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Psychic - status
5 turns: no Ground immunities, 1.67x accuracy.
Ice - status
Eliminates all stat changes.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - physical / 65 BP / 95%
10% chance to freeze. 10% chance to flinch.
Ice - physical / 40 BP / 100% / Priority +1
Usually goes first.
Ice - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Normal - physical / 140 BP / 100%
Fails unless each known move has been used.
Psychic - special / 100% / Priority -5
If hit by special attack, returns double damage.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - physical / 40 BP / 100% / Priority +1
Usually goes first.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ice - status
For 5 turns, snow falls. Ice: 1.5x Def.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status / 100%
Lowers the target's Attack and Defense by 1.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Ice - physical / 20 BP / 90%
Hits 3 times. Each hit can miss, but power rises.
Water - special / 60 BP / 100%
20% chance to confuse the target.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Normal - status
Next turn, 50% of the user's max HP is restored.
Normal - status
Puts the target to sleep after 1 turn.