Stats, type matchups, abilities, learnset, current usage, and build context for Gholdengo in Pokemon Champions.
Electric - special / 50 BP / 90%
70% chance to raise the user's Sp. Atk by 1.
Ghost - status / 100%
Confuses the target.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Electric - special / 40-150 BP / 100%
More power the faster the user is than the target.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Steel - special / 80 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Fighting - special / 120 BP / 70%
10% chance to lower the target's Sp. Def by 1.
Fighting - physical / 150 BP / 100% / Priority -3
Fails if the user takes damage before it hits.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Steel - physical / 40-120 BP / 100%
More power the heavier the user than the target.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Normal - special / 150 BP / 90%
User cannot move next turn.
Steel - physical / 80 BP / 100%
20% chance to make the target flinch.
Psychic - status
For 5 turns, special damage to allies is halved.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Fighting - physical / 65 BP / 100%
100% chance to lower the target's Speed by 1.
Steel - special / 120 BP / 95%
Lowers the user's Sp. Atk by 2. Hits foe(s).
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Steel - status / 85%
Lowers the target's Sp. Def by 2.
Dark - status
Raises the user's Sp. Atk by 2.
Ghost - special / 100%
Does damage equal to the user's level.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Rock - special / 80 BP / 100%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Normal - status
Heals the user by 50% of its max HP.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Rock - status
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 60 BP
This move does not check accuracy.
Normal - status
User must be asleep. Uses another known move.
Steel - special / 140 BP / 95%
User loses 50% max HP.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - special / 110 BP / 70%
30% chance to paralyze. Can't miss in rain.
Electric - physical / 75 BP / 100%
10% chance to paralyze the target.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Psychic - status / 100%
User switches its held item with the target's.