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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Garganacl - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Garganacl in Pokemon Champions.

RockStage 2Gen 9
Tournament usageCheck team weaknesses
Garganacl

Base stats

HP
100
Atk
100
Def
130
SpA
45
SpD
90
Spe
35

Type matchups

2x weak to
WaterGrassFightingGroundSteel
0.5x resists
NormalFirePoisonFlying

Current usage and builds

Moves

Salt Cure
physical / 40 BP / 100%
100%
Recover
status
75%
Protect
status / Priority +4
75%
Heavy Slam
physical / 40-120 BP / 100%
50%
Explosion
physical / 250 BP / 100%
25%
Stealth Rock
status
25%
Wide Guard
status / Priority +3
25%
Earthquake
physical / 100 BP / 100%
25%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
75%
Silk Scarf
Holder's Normal-type attacks have 1.2x power.
25%

Abilities

Purifying Salt
Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.
75%
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
25%

Spreads

Sassy
HP 32 / Atk 13 / Def 1 / SpA 0 / SpD 20 / Spe 0
50%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Jolly
HP 32 / Atk 13 / Def 1 / SpA 0 / SpD 20 / Spe 0
50%
Sassy
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Block

Normal - status

status

Prevents the target from switching out.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Explosion

Normal - physical / 250 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recover

Normal - status

status

Heals the user by 50% of its max HP.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Polish

Rock - status

status

Raises the user's Speed by 2.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Salt Cure

Rock - physical / 40 BP / 100%

physical

Deals 1/8 max HP each turn; 1/4 on Steel, Water.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Purifying Salt

Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.

Sturdy

If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Clear Body

Prevents other Pokemon from lowering this Pokemon's stat stages.

Mechanics

Priority

Endure has positive priority.

Recovery

Recover is a common recovery move.

Forms and items

GarganaclRockOpen

Questions

What is Garganacl weak to in Pokemon Champions?

Garganacl is weak to Water, Grass, Fighting, Ground, Steel based on its Rock typing.

What are Garganacl's base stats?

Garganacl's base stats are HP 100, Atk 100, Def 130, SpA 45, SpD 90, Spe 35.

What are common moves for Garganacl?

Common Garganacl moves include Salt Cure, Recover, Protect, Heavy Slam in current Reg M-B usage.

Is Garganacl good in the current regulation?

Garganacl has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.