Stats, type matchups, abilities, learnset, current usage, and build context for Furfrou in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Fairy - status / 100% / Priority +1
Lowers the target's Attack by 1.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Fairy - status / 100%
Lowers the target's Attack by 2.
Grass - status
Raises the user's Defense by 3.
Dark - physical / 80 BP / 100%
20% chance to lower the target's Defense by 1.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - physical / 65 BP / 95%
10% chance to burn. 10% chance to flinch.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Ice - physical / 65 BP / 95%
10% chance to freeze. 10% chance to flinch.
Steel - physical / 100 BP / 75%
30% chance to lower the target's Defense by 1.
Normal - physical / 140 BP / 100%
Fails unless each known move has been used.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - physical / 85 BP / 100%
Destroys screens, unless the target is immune.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
User must be asleep. Uses another known move.
Dark - special / 55 BP / 95%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Electric - physical / 65 BP / 95%
10% chance to paralyze. 10% chance to flinch.
Electric - status / 90%
Paralyzes the target.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.
Electric - physical / 90 BP / 100%
Has 1/4 recoil.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.