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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Forretress - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Forretress in Pokemon Champions.

BugSteelStage 1Gen 2
Tournament usageCheck team weaknesses
Forretress

Base stats

HP
75
Atk
90
Def
140
SpA
60
SpD
60
Spe
40

Type matchups

4x weak to
Fire
0.5x resists
NormalIcePsychicBugDragonSteelFairy
0.25x resists
Grass
Immune to
Poison

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bug Buzz

Bug - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Explosion

Normal - physical / 250 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Magnet Rise

Electric - status

status

For 5 turns, the user has immunity to Ground.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Power Trick

Psychic - status

status

Switches user's Attack and Defense stats.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Struggle Bug

Bug - special / 50 BP / 100%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Zap Cannon

Electric - special / 120 BP / 50%

special

100% chance to paralyze the target.

Abilities

Sturdy

If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Overcoat

This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.

Mechanics

Priority

Endure has positive priority.

Forms and items

ForretressBug / SteelOpen

Questions

What is Forretress weak to in Pokemon Champions?

Forretress is weak to Fire based on its Bug / Steel typing.

What are Forretress's base stats?

Forretress's base stats are HP 75, Atk 90, Def 140, SpA 60, SpD 60, Spe 40.

What are common moves for Forretress?

Forretress's full learnset is listed on this page; current usage data is limited for this form.

Is Forretress good in the current regulation?

Forretress is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.