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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Farfetch’d - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Farfetch’d in Pokemon Champions.

NormalFlyingBasicGen 1
Tournament usageCheck team weaknesses
Farfetch’d

Base stats

HP
52
Atk
90
Def
55
SpA
58
SpD
62
Spe
60

Type matchups

2x weak to
ElectricIceRock
0.5x resists
GrassBug
Immune to
GroundGhost

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Final Gambit

Fighting - special / 100%

special

Does damage equal to the user's HP. User faints.

First Impression

Bug - physical / 100 BP / 100% / Priority +2

physical

Nearly always goes first. First turn out only.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Leaf Blade

Grass - physical / 90 BP / 100%

physical

High critical hit ratio.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Simple Beam

Normal - status / 100%

status

The target's Ability becomes Simple.

Sky Attack

Flying - physical / 140 BP / 90%

physical

Charges, then hits turn 2. 30% flinch. High crit.

Slash

Normal - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Blade

Grass - physical / 62-125 BP / 100%

physical

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Abilities

Keen Eye

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Defiant

This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Mechanics

Priority

Endure has positive priority.

Forms and items

Farfetch’dNormal / FlyingOpen

Questions

What is Farfetch’d weak to in Pokemon Champions?

Farfetch’d is weak to Electric, Ice, Rock based on its Normal / Flying typing.

What are Farfetch’d's base stats?

Farfetch’d's base stats are HP 52, Atk 90, Def 55, SpA 58, SpD 62, Spe 60.

What are common moves for Farfetch’d?

Farfetch’d's full learnset is listed on this page; current usage data is limited for this form.

Is Farfetch’d good in the current regulation?

Farfetch’d is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.