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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Espeon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Espeon in Pokemon Champions.

PsychicStage 1Gen 2
Tournament usageCheck team weaknesses
Espeon

Base stats

HP
65
Atk
65
Def
60
SpA
130
SpD
95
Spe
110

Type matchups

2x weak to
BugGhostDark
0.5x resists
FightingPsychic

Current usage and builds

Moves

Power Gem
special / 80 BP / 100%
88%
Psychic
special / 90 BP / 100%
88%
Light Screen
status
25%
Reflect
status
25%
Protect
status / Priority +4
25%
Trick Room
status / Priority -7
25%
Detect
status / Priority +4
13%
Shadow Ball
special / 80 BP / 100%
13%

Items

Light Clay
Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.
25%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
25%
Bright Powder
The accuracy of attacks against the holder is 0.9x.
13%
Twisted Spoon
Holder's Psychic-type attacks have 1.2x power.
13%
Wise Glasses
Holder's special attacks have 1.1x power.
13%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
13%

Abilities

Magic Bounce
This Pokemon blocks certain Status moves and bounces them back to the user.
100%

Spreads

Modest
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
50%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
25%
Timid
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
50%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
25%

Learnset

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Copycat

Normal - status

status

Uses the last move used in the battle.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Morning Sun

Normal - status

status

Heals the user by a weather-dependent amount.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Synchronize

If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Magic Bounce

This Pokemon blocks certain Status moves and bounces them back to the user.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Baby-Doll Eyes has positive priority.

Forms and items

EspeonPsychicOpen

Questions

What is Espeon weak to in Pokemon Champions?

Espeon is weak to Bug, Ghost, Dark based on its Psychic typing.

What are Espeon's base stats?

Espeon's base stats are HP 65, Atk 65, Def 60, SpA 130, SpD 95, Spe 110.

What are common moves for Espeon?

Common Espeon moves include Power Gem, Psychic, Light Screen, Reflect in current Reg M-B usage.

Is Espeon good in the current regulation?

Espeon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.