Stats, type matchups, abilities, learnset, current usage, and build context for Dragalge in Pokemon Champions.
Poison - status
Raises the user's Defense by 2.
Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Water - physical / 90 BP / 90%
No additional effect.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Water - physical / 80 BP / 100%
Dives underwater turn 1, strikes turn 2.
Normal - status
Raises the user's evasiveness by 1.
Dragon - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Dragon - special / 85 BP / 100%
No additional effect.
Dragon - physical / 60 BP / 90% / Priority -6
Forces the target to switch to a random ally.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Water - physical / 60 BP / 100%
User switches out after damaging the target.
Fighting - special / 120 BP / 70%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Poison - physical / 120 BP / 80%
30% chance to poison the target.
Ice - status
Eliminates all stat changes.
Water - special / 110 BP / 80%
No additional effect.
Normal - special / 150 BP / 90%
User cannot move next turn.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Steel - physical / 100 BP / 75%
30% chance to lower the target's Defense by 1.
Water - physical / 85 BP / 100%
20% chance to lower the target's Defense by 1.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Water - special / 90 BP / 85%
30% chance to lower the foe(s) accuracy by 1.
Dragon - physical / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Water - special / 80 BP / 100%
30% chance to burn the target. Thaws target.
Dragon - physical / 25 BP / 90%
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Normal - status / 100%
Lowers the target's Speed by 2.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ice - status
For 5 turns, snow falls. Ice: 1.5x Def.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - special / 110 BP / 70%
30% chance to paralyze. Can't miss in rain.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.
Water - special / 60 BP / 100%
20% chance to confuse the target.
Water - physical / 80 BP / 100%
20% chance to make the target flinch.
Water - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.