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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Delphox - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Delphox in Pokemon Champions.

FirePsychicStage 2Gen 9
Tournament usageCheck team weaknesses
Mega Delphox

Base stats

HP
75
Atk
69
Def
72
SpA
159
SpD
125
Spe
134

Type matchups

2x weak to
WaterGroundRockGhostDark
0.5x resists
FireGrassIceFightingPsychicSteelFairy

Current usage and builds

Moves

Protect
status / Priority +4
99%
Heat Wave
special / 95 BP / 90%
99%
Nasty Plot
status
74%
Psychic
special / 90 BP / 100%
53%
Psyshock
special / 80 BP / 100%
46%
Encore
status / 100%
13%
Substitute
status
6%
Dazzling Gleam
special / 80 BP / 100%
3%

Items

Delphoxite
One of a variety of mysterious Mega Stones. A Delphox holding this stone will be able to Mega Evolve during battle.
100%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.10%

Abilities

Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
93%
Magician
If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
7%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
15%
Modest
HP 19 / Atk 0 / Def 1 / SpA 17 / SpD 0 / Spe 29
11%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
15%
Timid
HP 19 / Atk 0 / Def 1 / SpA 17 / SpD 0 / Spe 29
11%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Copycat

Normal - status

status

Uses the last move used in the battle.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Role Play

Psychic - status

status

User replaces its Ability with the target's.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Levitate

This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Mechanics

Priority

Endure has positive priority.

Setup

Nasty Plot is a common setup move.

Forms and items

DelphoxFire / PsychicOpenMega DelphoxFire / PsychicOpen

Delphoxite

One of a variety of mysterious Mega Stones. A Delphox holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Delphox weak to in Pokemon Champions?

Mega Delphox is weak to Water, Ground, Rock, Ghost, Dark based on its Fire / Psychic typing.

What are Mega Delphox's base stats?

Mega Delphox's base stats are HP 75, Atk 69, Def 72, SpA 159, SpD 125, Spe 134.

What are common moves for Mega Delphox?

Common Mega Delphox moves include Protect, Heat Wave, Nasty Plot, Psychic in current Reg M-B usage.

Is Mega Delphox good in the current regulation?

Mega Delphox has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.