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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Clawitzer - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Clawitzer in Pokemon Champions.

WaterStage 1Gen 6
Tournament usageCheck team weaknesses
Clawitzer

Base stats

HP
71
Atk
73
Def
88
SpA
120
SpD
89
Spe
59

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Moves

Aura Sphere
special / 80 BP
100%
Dark Pulse
special / 80 BP / 100%
97%
Water Pulse
special / 60 BP / 100%
84%
Protect
status / Priority +4
54%
Heal Pulse
status
35%
Muddy Water
special / 90 BP / 85%
16%
Dragon Pulse
special / 85 BP / 100%
8%
Sludge Bomb
special / 90 BP / 100%
3%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
62%
Wise Glasses
Holder's special attacks have 1.1x power.
35%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
3%

Abilities

Mega Launcher
This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.
100%

Spreads

Quiet
HP 32 / Atk 0 / Def 12 / SpA 0 / SpD 20 / Spe 2
35%
Bold
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 0
24%
Bold
HP 32 / Atk 0 / Def 12 / SpA 0 / SpD 20 / Spe 2
35%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 0
24%

Learnset

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crabhammer

Water - physical / 100 BP / 95%

physical

High critical hit ratio.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heal Pulse

Psychic - status

status

Heals the target by 50% of its max HP.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Terrain Pulse

Normal - special / 50-100 BP / 100%

special

User on terrain: power doubles, type varies.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Abilities

Mega Launcher

This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.

Mechanics

Priority

Aqua Jet has positive priority.

Forms and items

ClawitzerWaterOpen

Questions

What is Clawitzer weak to in Pokemon Champions?

Clawitzer is weak to Electric, Grass based on its Water typing.

What are Clawitzer's base stats?

Clawitzer's base stats are HP 71, Atk 73, Def 88, SpA 120, SpD 89, Spe 59.

What are common moves for Clawitzer?

Common Clawitzer moves include Aura Sphere, Dark Pulse, Water Pulse, Protect in current Reg M-B usage.

Is Clawitzer good in the current regulation?

Clawitzer has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.