Stats, type matchups, abilities, learnset, current usage, and build context for Bellibolt in Pokemon Champions.
Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Electric - status
+1 SpD, user's next Electric move 2x power.
Electric - special / 50 BP / 90%
70% chance to raise the user's Sp. Atk by 1.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Ghost - status / 100%
Confuses the target.
Electric - special / 80 BP / 100%
30% chance to paralyze adjacent Pokemon.
Electric - status / 100%
Lowers the target's Sp. Atk by 2.
Electric - status
5 turns. Grounded: +Electric power, can't sleep.
Electric - special / 40-150 BP / 100%
More power the faster the user is than the target.
Electric - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 20-200 BP / 100%
More power the less HP the user has left.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Psychic - status
For 5 turns, special damage to allies is halved.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Water - special / 90 BP / 85%
30% chance to lower the foe(s) accuracy by 1.
Electric - special / 65 BP / 100%
User recovers 50% of the damage dealt.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status
Heals the user by 50% of its max HP.
Normal - status
User must be asleep. Uses another known move.
Water - status / 100%
Changes the target's type to Water.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Electric - physical / 100 BP / 95%
User is hurt by 50% of its max HP if it misses.
Electric - special / 110 BP / 70%
30% chance to paralyze. Can't miss in rain.
Electric - status / 90%
Paralyzes the target.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Electric - special / 70 BP / 100%
User switches out after damaging the target.
Water - special / 60 BP / 100%
20% chance to confuse the target.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Electric - physical / 90 BP / 100%
Has 1/4 recoil.
Electric - special / 120 BP / 50%
100% chance to paralyze the target.