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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Audino - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Audino in Pokemon Champions.

NormalBasicGen 5
Tournament usageCheck team weaknesses
Audino

Base stats

HP
103
Atk
60
Def
86
SpA
60
SpD
86
Spe
50

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Life Dew
status
88%
Trick Room
status / Priority -7
79%
Simple Beam
status / 100%
67%
Healing Wish
status
58%
Dazzling Gleam
special / 80 BP / 100%
25%
Light Screen
status
17%
Reflect
status
17%
Helping Hand
status / Priority +5
8%

Items

Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
58%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
4%

Abilities

Healer
30% chance this Pokemon's ally has its status cured at the end of each turn.
63%
Regenerator
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
38%

Spreads

Sassy
HP 32 / Atk 0 / Def 17 / SpA 0 / SpD 17 / Spe 0
58%
Bold
HP 32 / Atk 0 / Def 24 / SpA 0 / SpD 10 / Spe 0
29%
Bold
HP 32 / Atk 0 / Def 17 / SpA 0 / SpD 17 / Spe 0
58%
Sassy
HP 32 / Atk 0 / Def 24 / SpA 0 / SpD 10 / Spe 0
29%

Learnset

After You

Normal - status

status

The target makes its move right after the user.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Heal Pulse

Psychic - status

status

Heals the target by 50% of its max HP.

Healing Wish

Psychic - status

status

User faints. Next hurt Pokemon is fully healed.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Simple Beam

Normal - status / 100%

status

The target's Ability becomes Simple.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Sweet Kiss

Fairy - status / 75%

status

Causes the target to become confused.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Healer

30% chance this Pokemon's ally has its status cured at the end of each turn.

Regenerator

This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Klutz

This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

AudinoNormalOpenMega AudinoNormal / FairyOpen

Audinite

One of a variety of mysterious Mega Stones. An Audino holding this stone will be able to Mega Evolve during battle.

Questions

What is Audino weak to in Pokemon Champions?

Audino is weak to Fighting based on its Normal typing.

What are Audino's base stats?

Audino's base stats are HP 103, Atk 60, Def 86, SpA 60, SpD 86, Spe 50.

What are common moves for Audino?

Common Audino moves include Life Dew, Trick Room, Simple Beam, Healing Wish in current Reg M-B usage.

Is Audino good in the current regulation?

Audino has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.