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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Ariados - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Ariados in Pokemon Champions.

BugPoisonStage 1Gen 2
Tournament usageCheck team weaknesses
Ariados

Base stats

HP
70
Atk
90
Def
70
SpA
60
SpD
70
Spe
40

Type matchups

2x weak to
FireFlyingPsychicRock
0.5x resists
PoisonBugFairy
0.25x resists
GrassFighting

Current usage and builds

Moves

Protect
status / Priority +4
100%
Rage Powder
status / Priority +2
100%
Knock Off
physical / 65-97.5 BP / 100%
97%
String Shot
status / 95%
97%
Struggle Bug
special / 50 BP / 100%
4%
Toxic Thread
status / 100%
4%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
98%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%

Abilities

Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
100%

Spreads

Impish
HP 31 / Atk 0 / Def 20 / SpA 0 / SpD 15 / Spe 0
97%
Bold
HP 32 / Atk 0 / Def 30 / SpA 0 / SpD 4 / Spe 0
4%
Bold
HP 31 / Atk 0 / Def 20 / SpA 0 / SpD 15 / Spe 0
97%
Impish
HP 32 / Atk 0 / Def 30 / SpA 0 / SpD 4 / Spe 0
4%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bug Buzz

Bug - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Cross Poison

Poison - physical / 70 BP / 100%

physical

High critical hit ratio. 10% chance to poison.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fell Stinger

Bug - physical / 50 BP / 100%

physical

Raises user's Attack by 3 if this KOes the target.

First Impression

Bug - physical / 100 BP / 100% / Priority +2

physical

Nearly always goes first. First turn out only.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Infestation

Bug - special / 20 BP / 100%

special

Traps and damages the target for 4-5 turns.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rage Powder

Bug - status / Priority +2

status

The foes' moves target the user on the turn used.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Sticky Web

Bug - status

status

Lowers Speed of grounded foes by 1 on switch-in.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

String Shot

Bug - status / 95%

status

Lowers the foe(s) Speed by 2.

Struggle Bug

Bug - special / 50 BP / 100%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Toxic Thread

Poison - status / 100%

status

Poisons the target and lowers its Speed by 2.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Swarm

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.

Insomnia

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Sniper

If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.

Mechanics

Speed Control

String Shot affects turn order.

Redirection

Rage Powder redirects attacks.

Priority

Endure has positive priority.

Forms and items

AriadosBug / PoisonOpen

Questions

What is Ariados weak to in Pokemon Champions?

Ariados is weak to Fire, Flying, Psychic, Rock based on its Bug / Poison typing.

What are Ariados's base stats?

Ariados's base stats are HP 70, Atk 90, Def 70, SpA 60, SpD 70, Spe 40.

What are common moves for Ariados?

Common Ariados moves include Protect, Rage Powder, Knock Off, String Shot in current Reg M-B usage.

Is Ariados good in the current regulation?

Ariados has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.