Stats, type matchups, abilities, learnset, current usage, and build context for Araquanid in Pokemon Champions.
Water - status
User recovers 1/16 max HP per turn.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Bug - physical / 60 BP / 100%
User steals and eats the target's Berry.
Bug - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Dark - physical / 80 BP / 100%
20% chance to lower the target's Defense by 1.
Water - physical / 80 BP / 100%
Dives underwater turn 1, strikes turn 2.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - status / 100%
The target's Ability changes to match the user's.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Water - special / 110 BP / 80%
No additional effect.
Normal - special / 150 BP / 90%
User cannot move next turn.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Bug - special / 20 BP / 100%
Traps and damages the target for 4-5 turns.
Steel - status
Raises the user's Defense by 2.
Bug - physical / 80 BP / 100%
User recovers 50% of the damage dealt.
Water - physical / 85 BP / 100%
20% chance to lower the target's Defense by 1.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Psychic - status
For 5 turns, all held items have no effect.
Psychic - special / 100% / Priority -5
If hit by special attack, returns double damage.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Psychic - status
Averages Attack and Sp. Atk stats with target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 100%
Lowers the target's Speed by 2.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Water - status / 100%
Changes the target's type to Water.
Normal - special / 100-300 BP / 100%
More power with more uses of Stockpile.
Bug - status
Lowers Speed of grounded foes by 1 on switch-in.
Normal - status
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Water - special / 60 BP / 100%
20% chance to confuse the target.
Water - physical / 80 BP / 100%
20% chance to make the target flinch.
Rock - status / Priority +3
Protects allies from multi-target moves this turn.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.
Bug - physical / 80 BP / 100%
No additional effect.