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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Annihilape - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Annihilape in Pokemon Champions.

FightingGhostStage 2Gen 9
Tournament usageCheck team weaknesses
Annihilape

Base stats

HP
110
Atk
115
Def
80
SpA
50
SpD
90
Spe
90

Type matchups

2x weak to
FlyingPsychicGhostFairy
0.5x resists
PoisonRock
0.25x resists
Bug
Immune to
NormalFighting

Current usage and builds

Moves

Rage Fist
physical / 50-350 BP / 100%
93%
Protect
status / Priority +4
79%
Drain Punch
physical / 75 BP / 100%
78%
Bulk Up
status
70%
Close Combat
physical / 120 BP / 100%
24%
Coaching
status
13%
Taunt
status / 100%
8%
Rock Slide
physical / 75 BP / 90%
7%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
51%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
18%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
11%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
6%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
3%
Kasib Berry
Halves damage taken from a supereffective Ghost-type attack. Single use.
3%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
2%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%

Abilities

Defiant
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
99%
Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
0.50%
Vital Spirit
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
0.20%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
13%
Jolly
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
6%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
13%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
6%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Cross Chop

Fighting - physical / 100 BP / 80%

physical

High critical hit ratio.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rage Fist

Ghost - physical / 50-350 BP / 100%

physical

+50 power for each time user was hit. Max 6 hits.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Punch

Ghost - physical / 60 BP

physical

This move does not check accuracy.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Storm Throw

Fighting - physical / 60 BP / 100%

physical

Always results in a critical hit.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Abilities

Vital Spirit

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Defiant

This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Mechanics

Pivot

U-turn is a common pivot move.

Priority

Endure has positive priority.

Setup

Bulk Up is a common setup move.

Forms and items

AnnihilapeFighting / GhostOpen

Questions

What is Annihilape weak to in Pokemon Champions?

Annihilape is weak to Flying, Psychic, Ghost, Fairy based on its Fighting / Ghost typing.

What are Annihilape's base stats?

Annihilape's base stats are HP 110, Atk 115, Def 80, SpA 50, SpD 90, Spe 90.

What are common moves for Annihilape?

Common Annihilape moves include Rage Fist, Protect, Drain Punch, Bulk Up in current Reg M-B usage.

Is Annihilape good in the current regulation?

Annihilape has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.