Stats, type matchups, abilities, learnset, current usage, and build context for Altaria in Pokemon Champions.
Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Flying - physical / 60 BP
This move does not check accuracy.
Psychic - status
Raises the user's Speed by 2.
Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Flying - physical / 120 BP / 100%
Has 33% recoil.
Dragon - physical / 60 BP / 100%
100% chance to lower the foe(s) Attack by 1.
Ground - physical / 60 BP / 100%
100% chance lower adjacent Pkmn Speed by 1.
Grass - status
Raises the user's Defense by 3.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Flying - status
-1 evasion; ends user and target hazards/terrain.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Dragon - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Dragon - status
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Dragon - physical / 80 BP / 100%
No additional effect.
Dragon - status
Raises the user's Attack and Speed by 1.
Dragon - special / 85 BP / 100%
No additional effect.
Dragon - physical / 100 BP / 75%
20% chance to make the target flinch.
Flying - physical / 40 BP / 90%
Hits 2 times in one turn.
Ground - physical / 100 BP / 100%
Hits adjacent Pokemon. Double damage on Dig.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Flying - status / 100%
Lowers the target's Attack by 2.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Flying - physical / 90 BP / 95%
Flies up on first turn, then strikes the next turn.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Ice - status
Eliminates all stat changes.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Flying - special / 110 BP / 70%
30% chance to confuse target. Can't miss in rain.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Fairy - special / 95 BP / 100%
10% chance to lower the target's Sp. Atk by 1.
Dragon - physical / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Normal - status
All active Pokemon will faint in 3 turns.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Flying - physical / 60 BP / 100%
User steals and eats the target's Berry.
Psychic - status
Swaps Attack and Sp. Atk stat stages with target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Flying - status
Heals 50% HP. Flying-type removed 'til turn ends.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Normal - status / 55%
Causes the target to fall asleep.
Flying - physical / 140 BP / 90%
Charges, then hits turn 2. 30% flinch. High crit.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ice - status
For 5 turns, snow falls. Ice: 1.5x Def.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Steel - physical / 70 BP / 90%
10% chance to raise the user's Defense by 1.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Flying - status
For 4 turns, allies' Speed is doubled.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Fire - status / 85%
Burns the target.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.