sala goli
Public community snapshots remove nicknames and private sync metadata while preserving the playable team structure.
Salamence, Golisopod, Sneasler, Arcanine-Hisui, Rillaboom, Dragapult
Team notes
WEAKNESSES - GARCHOMP Z ( BIGGEST ISSUE ) - WHIMSOCOTT TEAMS - ARMOROUGE - TORKOAL TRICK ROOM - 1 SPREAD MOVE - SETTING UP TAILWIND MIGHT BE DIFFICULT - NO GHOST RESIST :BE CAREFUL WITH: - BASCULEGION END GAMES ( LIKEY THE MOST IMPORTANT KNOCK OUT, SO BRING RILLABOOM ) - ARCHALUDON - SET UP GHOLDENGO - SET UP KINGAMBIT STRENGTHS - POSITIVE MATCH UP WITH MOST BALANCE TEAMS ( GOLISOPOD, or SALAMENCE SNEASLER, DRAGAPUT, and ARCANINE ) -SUN VERY MANAGEABLE IF THE LEADS ARE CORRECT - GOLISOPOD probably..... SOLOS IF OPPOSING FIRE TYPES ARE NEUTRALIZED ( GHOLDENGO, STRONG NUETRAL SPECIAL ATTACKS, and RANDOM FIRE COVERAGE MOVES. - DOUBLE FAKE OUT - THE MEGAS HAVE GREAT SYNERGY, THEREFORE 2 MODES ARE AVAILABLE ( covers each others weaknesses ) - GOOD SPEED TIER ( 142 > 120 > 120 > 90 > 85 > 40 ) THE DRAGAPULT SLOT CAN BE SWAPED ( the only reason on why dragapult is here, is to mitigate the salamence and sneasler lead ) ( damage reduction with will o wisp ) - HYDREIGON ( coverage and a effective choice scarfer ) - AEGISLASH ( for wide guard and bulk ) - GHOLDENGO ( spread option ) - KLEFKI ( for rain and screens ) - GRENINJA ( ice beam and typing helps out defensively ) NOTES ON LEADS 1. AVOID BRINGING SALAMENCE IF KINGAMBIT OR MILOTIC ARE PRESENT ( ONLY BRING IF NECESSARY ) ARMORUOGE, MILOTIC, INDEEDEE F, GARDEVOIR, TORKOAL, and KINGAMBIT : GAMEPLAN N0.1 : SALAMENCE and SNEASLER RILLABOOM PIVOT ARCANINE FOR OFFENSIVE PRESSURE : GAMEPLAN NO.2 : LOCK DOWN ARMORUGE USING ARCANINE to be continued......