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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Talonflame - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Talonflame in Pokemon Champions.

FireFlyingStage 2Gen 6
Tournament usageCheck team weaknesses
Talonflame

Base stats

HP
78
Atk
81
Def
71
SpA
74
SpD
69
Spe
126

Type matchups

4x weak to
Rock
2x weak to
WaterElectric
0.5x resists
FireFightingSteelFairy
0.25x resists
GrassBug
Immune to
Ground

Current usage and builds

Moves

Tailwind
status
98%
Protect
status / Priority +4
63%
Flare Blitz
physical / 120 BP / 100%
61%
Brave Bird
physical / 120 BP / 100%
46%
Acrobatics
physical / 55-110 BP / 100%
28%
Quick Guard
status / Priority +3
26%
Dual Wingbeat
physical / 40 BP / 90%
24%
Will-O-Wisp
status / 85%
15%

Items

Sharp Beak
Holder's Flying-type attacks have 1.2x power.
31%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
18%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
13%
Charti Berry
Halves damage taken from a supereffective Rock-type attack. Single use.
3%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
2%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
2%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Charcoal
Holder's Fire-type attacks have 1.2x power.
1%

Abilities

Gale Wings
If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.
100%
Flame Body
30% chance a Pokemon making contact with this Pokemon will be burned.
0.10%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
52%
Adamant
HP 7 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 27
7%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
52%
Jolly
HP 7 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 27
7%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sky Attack

Flying - physical / 140 BP / 90%

physical

Charges, then hits turn 2. 30% flinch. High crit.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Whirlwind

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Flame Body

30% chance a Pokemon making contact with this Pokemon will be burned.

Gale Wings

If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.

Mechanics

Weather

Rain Dance is a common weather move.

Speed Control

Tailwind affects turn order.

Priority

Gale Wings enables priority pressure.

Forms and items

TalonflameFire / FlyingOpen

Questions

What is Talonflame weak to in Pokemon Champions?

Talonflame is weak to Rock, Water, Electric based on its Fire / Flying typing.

What are Talonflame's base stats?

Talonflame's base stats are HP 78, Atk 81, Def 71, SpA 74, SpD 69, Spe 126.

What are common moves for Talonflame?

Common Talonflame moves include Tailwind, Protect, Flare Blitz, Brave Bird in current Reg M-B usage.

Is Talonflame good in the current regulation?

Talonflame has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.