Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Slowking - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Slowking in Pokemon Champions.

WaterPsychicStage 1Gen 2
Tournament usageCheck team weaknesses
Slowking

Base stats

HP
95
Atk
75
Def
80
SpA
100
SpD
110
Spe
30

Type matchups

2x weak to
ElectricGrassBugGhostDark
0.5x resists
FireWaterIceFightingPsychicSteel

Current usage and builds

Moves

Chilly Reception
status
100%
Protect
status / Priority +4
50%
Yawn
status
50%
Trick Room
status / Priority -7
50%
Scald
special / 80 BP / 100%
50%
Skill Swap
status
25%
Foul Play
physical / 95 BP / 100%
25%
Hydro Pump
special / 110 BP / 80%
25%

Items

Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
50%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
50%

Abilities

Oblivious
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
50%
Regenerator
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
50%

Spreads

Bold
HP 31 / Atk 0 / Def 23 / SpA 0 / SpD 12 / Spe 0
50%
Sassy
HP 26 / Atk 0 / Def 32 / SpA 0 / SpD 8 / Spe 0
25%
Sassy
HP 31 / Atk 0 / Def 23 / SpA 0 / SpD 12 / Spe 0
50%
Bold
HP 26 / Atk 0 / Def 32 / SpA 0 / SpD 8 / Spe 0
25%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Belly Drum

Normal - status

status

User loses 50% max HP. Maximizes Attack.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Block

Normal - status

status

Prevents the target from switching out.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Chilly Reception

Ice - status

status

Starts Snow. User switches out.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Heal Pulse

Psychic - status

status

Heals the target by 50% of its max HP.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Razor Shell

Water - physical / 75 BP / 95%

physical

50% chance to lower the target's Defense by 1.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Slack Off

Normal - status

status

Heals the user by 50% of its max HP.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Tri Attack

Normal - special / 80 BP / 100%

special

20% chance to paralyze or burn or freeze target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Oblivious

This Pokemon cannot be infatuated or taunted. Immune to Intimidate.

Own Tempo

This Pokemon cannot be confused. Immune to Intimidate.

Regenerator

This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Mechanics

Weather

Chilly Reception is a common weather move.

Speed Control

Trick Room affects turn order.

Priority

Endure has positive priority.

Forms and items

SlowkingWater / PsychicOpenSlowking-GalarPoison / PsychicOpen

Questions

What is Slowking weak to in Pokemon Champions?

Slowking is weak to Electric, Grass, Bug, Ghost, Dark based on its Water / Psychic typing.

What are Slowking's base stats?

Slowking's base stats are HP 95, Atk 75, Def 80, SpA 100, SpD 110, Spe 30.

What are common moves for Slowking?

Common Slowking moves include Chilly Reception, Protect, Yawn, Trick Room in current Reg M-B usage.

Is Slowking good in the current regulation?

Slowking has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.