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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Sandaconda - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Sandaconda in Pokemon Champions.

GroundStage 1Gen 8
Tournament usageCheck team weaknesses
Sandaconda

Base stats

HP
72
Atk
107
Def
125
SpA
65
SpD
70
Spe
71

Type matchups

2x weak to
WaterGrassIce
0.5x resists
PoisonRock
Immune to
Electric

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Coil

Poison - status

status

Raises user's Attack, Defense, accuracy by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Glare

Normal - status / 100%

status

Paralyzes the target.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Minimize

Normal - status

status

Raises the user's evasiveness by 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Wrap

Normal - physical / 15 BP / 90%

physical

Traps and damages the target for 4-5 turns.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Sand Spit

When this Pokemon is hit by an attack, the effect of Sandstorm begins.

Shed Skin

This Pokemon has a 33% chance to have its status cured at the end of each turn.

Sand Veil

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Mechanics

Priority

Endure has positive priority.

Forms and items

SandacondaGroundOpen

Questions

What is Sandaconda weak to in Pokemon Champions?

Sandaconda is weak to Water, Grass, Ice based on its Ground typing.

What are Sandaconda's base stats?

Sandaconda's base stats are HP 72, Atk 107, Def 125, SpA 65, SpD 70, Spe 71.

What are common moves for Sandaconda?

Sandaconda's full learnset is listed on this page; current usage data is limited for this form.

Is Sandaconda good in the current regulation?

Sandaconda is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.