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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Samurott - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Samurott in Pokemon Champions.

WaterStage 2Gen 5
Tournament usageCheck team weaknesses
Samurott

Base stats

HP
95
Atk
100
Def
85
SpA
108
SpD
70
Spe
70

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Aqua Cutter

Water - physical / 70 BP / 100%

physical

High critical hit ratio.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Copycat

Normal - status

status

Uses the last move used in the battle.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Razor Shell

Water - physical / 75 BP / 95%

physical

50% chance to lower the target's Defense by 1.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sacred Sword

Fighting - physical / 90 BP / 100%

physical

Ignores the target's stat stage changes.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Soak

Water - status / 100%

status

Changes the target's type to Water.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Shell Armor

This Pokemon cannot be struck by a critical hit.

Mechanics

Priority

Aqua Jet has positive priority.

Forms and items

SamurottWaterOpenSamurott-HisuiWater / DarkOpen

Questions

What is Samurott weak to in Pokemon Champions?

Samurott is weak to Electric, Grass based on its Water typing.

What are Samurott's base stats?

Samurott's base stats are HP 95, Atk 100, Def 85, SpA 108, SpD 70, Spe 70.

What are common moves for Samurott?

Samurott's full learnset is listed on this page; current usage data is limited for this form.

Is Samurott good in the current regulation?

Samurott is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.