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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Palafin - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Palafin in Pokemon Champions.

WaterStage 1Gen 9
Tournament usageCheck team weaknesses
Palafin

Base stats

HP
100
Atk
70
Def
72
SpA
53
SpD
62
Spe
100

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Moves

Jet Punch
physical / 60 BP / 100% / Priority +1
100%
Wave Crash
physical / 120 BP / 100%
92%
Protect
status / Priority +4
75%
Close Combat
physical / 120 BP / 100%
56%
Flip Turn
physical / 60 BP / 100%
38%
Bulk Up
status
14%
Taunt
status / 100%
6%
Liquidation
physical / 85 BP / 100%
5%

Items

Mystic Water
Holder's Water-type attacks have 1.2x power.
65%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
17%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
7%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
5%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
5%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.80%

Abilities

Zero to Hero
If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.
100%

Spreads

Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
40%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
10%
Jolly
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
40%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
10%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Boomburst

Normal - special / 140 BP / 100%

special

No additional effect. Hits adjacent Pokemon.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Jet Punch

Water - physical / 60 BP / 100% / Priority +1

physical

Usually goes first.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Wave Crash

Water - physical / 120 BP / 100%

physical

Has 33% recoil.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Zero to Hero

If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.

Mechanics

Pivot

Flip Turn is a common pivot move.

Priority

Aqua Jet has positive priority.

Setup

Bulk Up is a common setup move.

Forms and items

PalafinWaterOpenPalafin-HeroWaterOpen

Questions

What is Palafin weak to in Pokemon Champions?

Palafin is weak to Electric, Grass based on its Water typing.

What are Palafin's base stats?

Palafin's base stats are HP 100, Atk 70, Def 72, SpA 53, SpD 62, Spe 100.

What are common moves for Palafin?

Common Palafin moves include Jet Punch, Wave Crash, Protect, Close Combat in current Reg M-B usage.

Is Palafin good in the current regulation?

Palafin has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.