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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Orthworm - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Orthworm in Pokemon Champions.

SteelBasicGen 9
Tournament usageCheck team weaknesses
Orthworm

Base stats

HP
70
Atk
85
Def
145
SpA
60
SpD
55
Spe
65

Type matchups

2x weak to
FireFightingGround
0.5x resists
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune to
Poison

Current usage and builds

Moves

Body Press
physical / 80 BP / 100%
94%
Shed Tail
status
94%
Heavy Slam
physical / 40-120 BP / 100%
78%
Protect
status / Priority +4
72%
Iron Head
physical / 80 BP / 100%
22%
Iron Defense
status
20%
Helping Hand
status / Priority +5
9%
Coil
status
7%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
93%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
7%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.90%

Abilities

Earth Eater
This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.
100%

Spreads

Impish
HP 32 / Atk 0 / Def 5 / SpA 0 / SpD 29 / Spe 0
44%
Relaxed
HP 31 / Atk 0 / Def 5 / SpA 0 / SpD 30 / Spe 0
16%
Relaxed
HP 32 / Atk 0 / Def 5 / SpA 0 / SpD 29 / Spe 0
44%
Impish
HP 31 / Atk 0 / Def 5 / SpA 0 / SpD 30 / Spe 0
16%

Learnset

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Coil

Poison - status

status

Raises user's Attack, Defense, accuracy by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Metal Burst

Steel - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Shed Tail

Normal - status

status

User takes 1/2 its max HP to pass a substitute.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Wrap

Normal - physical / 15 BP / 90%

physical

Traps and damages the target for 4-5 turns.

Abilities

Earth Eater

This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.

Sand Veil

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Mechanics

Speed Control

Bulldoze affects turn order.

Priority

Endure has positive priority.

Setup

Coil is a common setup move.

Forms and items

OrthwormSteelOpen

Questions

What is Orthworm weak to in Pokemon Champions?

Orthworm is weak to Fire, Fighting, Ground based on its Steel typing.

What are Orthworm's base stats?

Orthworm's base stats are HP 70, Atk 85, Def 145, SpA 60, SpD 55, Spe 65.

What are common moves for Orthworm?

Common Orthworm moves include Body Press, Shed Tail, Heavy Slam, Protect in current Reg M-B usage.

Is Orthworm good in the current regulation?

Orthworm has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.