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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mr. Rime - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mr. Rime in Pokemon Champions.

IcePsychicStage 2Gen 8
Tournament usageCheck team weaknesses
Mr. Rime

Base stats

HP
80
Atk
85
Def
75
SpA
110
SpD
100
Spe
70

Type matchups

2x weak to
FireBugRockGhostDarkSteel
0.5x resists
IcePsychic

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
100%
Psychic
special / 90 BP / 100%
82%
Ice Beam
special / 90 BP / 100%
73%
Thunderbolt
special / 90 BP / 100%
73%
Hypnosis
status / 60%
27%
Role Play
status
18%
Sheer Cold
special / 30%
18%
Freeze-Dry
special / 70 BP / 100%
9%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
73%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
27%

Abilities

Screen Cleaner
On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
82%
Ice Body
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
18%

Spreads

Timid
HP 5 / Atk 0 / Def 5 / SpA 12 / SpD 10 / Spe 32
73%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 2 / Spe 32
18%
Quiet
HP 5 / Atk 0 / Def 5 / SpA 12 / SpD 10 / Spe 32
73%
Timid
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 2 / Spe 32
18%

Learnset

After You

Normal - status

status

The target makes its move right after the user.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Block

Normal - status

status

Prevents the target from switching out.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Copycat

Normal - status

status

Uses the last move used in the battle.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Freeze-Dry

Ice - special / 70 BP / 100%

special

10% chance to freeze. Super effective on Water.

Frost Breath

Ice - special / 60 BP / 90%

special

Always results in a critical hit.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Shard

Ice - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Power Split

Psychic - status

status

Averages Attack and Sp. Atk stats with target.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Recycle

Normal - status

status

Restores the item the user last used.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Role Play

Psychic - status

status

User replaces its Ability with the target's.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sheer Cold

Ice - special / 30%

special

OHKOs non-Ice targets. Fails if user's lower level.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Slack Off

Normal - status

status

Heals the user by 50% of its max HP.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Teeter Dance

Normal - status / 100%

status

Confuses adjacent Pokemon.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Tangled Feet

This Pokemon's evasiveness is doubled as long as it is confused.

Screen Cleaner

On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.

Ice Body

If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

Mechanics

Fake Out

Fake Out appears in top usage moves.

Priority

Ally Switch has positive priority.

Forms and items

Mr. RimeIce / PsychicOpen

Questions

What is Mr. Rime weak to in Pokemon Champions?

Mr. Rime is weak to Fire, Bug, Rock, Ghost, Dark, Steel based on its Ice / Psychic typing.

What are Mr. Rime's base stats?

Mr. Rime's base stats are HP 80, Atk 85, Def 75, SpA 110, SpD 100, Spe 70.

What are common moves for Mr. Rime?

Common Mr. Rime moves include Fake Out, Psychic, Ice Beam, Thunderbolt in current Reg M-B usage.

Is Mr. Rime good in the current regulation?

Mr. Rime has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.