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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Kingambit - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Kingambit in Pokemon Champions.

DarkSteelStage 2Gen 9
Tournament usageCheck team weaknesses
Kingambit

Base stats

HP
100
Atk
135
Def
120
SpA
60
SpD
85
Spe
50

Type matchups

4x weak to
Fighting
2x weak to
FireGround
0.5x resists
NormalGrassIceFlyingRockGhostDragonDarkSteel
Immune to
PoisonPsychic

Current usage and builds

Moves

Sucker Punch
physical / 70 BP / 100% / Priority +1
100%
Kowtow Cleave
physical / 85 BP
98%
Iron Head
physical / 80 BP / 100%
74%
Protect
status / Priority +4
69%
Low Kick
physical / 20-120 BP / 100%
44%
Swords Dance
status
15%
Brick Break
physical / 75 BP / 100%
1%
Quick Guard
status / Priority +3
0.20%

Items

Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
43%
Black Glasses
Holder's Dark-type attacks have 1.2x power.
32%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
13%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
6%
Occa Berry
Halves damage taken from a supereffective Fire-type attack. Single use.
5%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.40%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.30%
Muscle Band
Holder's physical attacks have 1.1x power.
0.30%

Abilities

Defiant
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
96%
Supreme Overlord
This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.
4%

Spreads

Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
14%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
9%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
14%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
9%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Guillotine

Normal - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Kowtow Cleave

Dark - physical / 85 BP

physical

This move does not check accuracy.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mean Look

Normal - status

status

Prevents the target from switching out.

Metal Burst

Steel - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Defiant

This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Supreme Overlord

This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.

Pressure

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Mechanics

Speed Control

Low Sweep affects turn order.

Priority

Endure has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

KingambitDark / SteelOpen

Questions

What is Kingambit weak to in Pokemon Champions?

Kingambit is weak to Fighting, Fire, Ground based on its Dark / Steel typing.

What are Kingambit's base stats?

Kingambit's base stats are HP 100, Atk 135, Def 120, SpA 60, SpD 85, Spe 50.

What are common moves for Kingambit?

Common Kingambit moves include Sucker Punch, Kowtow Cleave, Iron Head, Protect in current Reg M-B usage.

Is Kingambit good in the current regulation?

Kingambit has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.