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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Houndoom - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Houndoom in Pokemon Champions.

DarkFireStage 1Gen 2
Tournament usageCheck team weaknesses
Houndoom

Base stats

HP
75
Atk
90
Def
50
SpA
110
SpD
80
Spe
95

Type matchups

2x weak to
WaterFightingGroundRock
0.5x resists
FireGrassIceGhostDarkSteel
Immune to
Psychic

Current usage and builds

Moves

Protect
status / Priority +4
100%
Heat Wave
special / 95 BP / 90%
100%
Dark Pulse
special / 80 BP / 100%
82%
Sludge Bomb
special / 90 BP / 100%
77%
Sucker Punch
physical / 70 BP / 100% / Priority +1
18%
Snarl
special / 55 BP / 95%
18%
Substitute
status
6%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
18%

Abilities

Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
100%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
77%
Hasty
HP 1 / Atk 1 / Def 0 / SpA 32 / SpD 0 / Spe 32
18%
Hasty
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
77%
Timid
HP 1 / Atk 1 / Def 0 / SpA 32 / SpD 0 / Spe 32
18%

Learnset

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Comeuppance

Dark - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Inferno

Fire - special / 100 BP / 50%

special

100% chance to burn the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Early Bird

This Pokemon's sleep counter drops by 2 instead of 1.

Flash Fire

This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

Unnerve

While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Mechanics

Priority

Endure has positive priority.

Forms and items

HoundoomDark / FireOpenMega HoundoomDark / FireOpen

Houndoominite

One of a variety of mysterious Mega Stones. A Houndoom holding this stone will be able to Mega Evolve during battle.

Questions

What is Houndoom weak to in Pokemon Champions?

Houndoom is weak to Water, Fighting, Ground, Rock based on its Dark / Fire typing.

What are Houndoom's base stats?

Houndoom's base stats are HP 75, Atk 90, Def 50, SpA 110, SpD 80, Spe 95.

What are common moves for Houndoom?

Common Houndoom moves include Protect, Heat Wave, Dark Pulse, Sludge Bomb in current Reg M-B usage.

Is Houndoom good in the current regulation?

Houndoom has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.