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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Greninja - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Greninja in Pokemon Champions.

WaterDarkStage 2Gen 6
Tournament usageCheck team weaknesses
Greninja

Base stats

HP
72
Atk
95
Def
67
SpA
103
SpD
71
Spe
122

Type matchups

2x weak to
ElectricGrassFightingBugFairy
0.5x resists
FireWaterIceGhostDarkSteel
Immune to
Psychic

Current usage and builds

Moves

Ice Beam
special / 90 BP / 100%
74%
Dark Pulse
special / 80 BP / 100%
58%
Protect
status / Priority +4
56%
Grass Knot
special / 20-120 BP / 100%
26%
Taunt
status / 100%
25%
Extrasensory
special / 80 BP / 100%
25%
Water Shuriken
special / 15 BP / 100% / Priority +1
23%
Rock Tomb
physical / 60 BP / 95%
20%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
22%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
11%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
2%
King's Rock
Holder's attacks without a chance to flinch gain a 10% chance to flinch.
0.80%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.80%

Abilities

Protean
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
90%
Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
10%

Spreads

Hasty
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
38%
Timid
HP 3 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 31
21%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
38%
Hasty
HP 3 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 31
21%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Role Play

Psychic - status

status

User replaces its Ability with the target's.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Water Shuriken

Water - special / 15 BP / 100% / Priority +1

special

Usually goes first. Hits 2-5 times in one turn.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Protean

This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Battle Bond

After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.

Mechanics

Speed Control

Rock Tomb affects turn order.

Priority

Endure has positive priority.

Forms and items

GreninjaWater / DarkOpenMega GreninjaWater / DarkOpen

Greninjite

One of a variety of mysterious Mega Stones. A Greninja holding this stone will be able to Mega Evolve during battle.

Questions

What is Greninja weak to in Pokemon Champions?

Greninja is weak to Electric, Grass, Fighting, Bug, Fairy based on its Water / Dark typing.

What are Greninja's base stats?

Greninja's base stats are HP 72, Atk 95, Def 67, SpA 103, SpD 71, Spe 122.

What are common moves for Greninja?

Common Greninja moves include Ice Beam, Dark Pulse, Protect, Grass Knot in current Reg M-B usage.

Is Greninja good in the current regulation?

Greninja has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.