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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Gliscor - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Gliscor in Pokemon Champions.

GroundFlyingStage 1Gen 4
Tournament usageCheck team weaknesses
Gliscor

Base stats

HP
75
Atk
95
Def
125
SpA
45
SpD
75
Spe
95

Type matchups

4x weak to
Ice
2x weak to
Water
0.5x resists
FightingPoisonBug
Immune to
ElectricGround

Current usage and builds

Moves

Dual Wingbeat
physical / 40 BP / 90%
73%
Earthquake
physical / 100 BP / 100%
67%
Rock Slide
physical / 75 BP / 90%
52%
Tailwind
status
33%
High Horsepower
physical / 95 BP / 95%
33%
Knock Off
physical / 65-97.5 BP / 100%
30%
Protect
status / Priority +4
24%
Ice Fang
physical / 65 BP / 95%
21%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
30%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
21%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
21%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
12%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
9%
Bright Powder
The accuracy of attacks against the holder is 0.9x.
3%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
3%

Abilities

Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
88%
Poison Heal
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
9%
Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
3%

Spreads

Adamant
HP 23 / Atk 15 / Def 0 / SpA 0 / SpD 15 / Spe 13
30%
Jolly
HP 6 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 28
18%
Jolly
HP 23 / Atk 15 / Def 0 / SpA 0 / SpD 15 / Spe 13
30%
Adamant
HP 6 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 28
18%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crabhammer

Water - physical / 100 BP / 95%

physical

High critical hit ratio.

Cross Poison

Poison - physical / 70 BP / 100%

physical

High critical hit ratio. 10% chance to poison.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Power Whip

Grass - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Struggle Bug

Bug - special / 50 BP / 100%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Hyper Cutter

Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

Sand Veil

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Poison Heal

This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.

Mechanics

Speed Control

Tailwind affects turn order.

Pivot

U-turn is a common pivot move.

Priority

Endure has positive priority.

Forms and items

GliscorGround / FlyingOpen

Questions

What is Gliscor weak to in Pokemon Champions?

Gliscor is weak to Ice, Water based on its Ground / Flying typing.

What are Gliscor's base stats?

Gliscor's base stats are HP 75, Atk 95, Def 125, SpA 45, SpD 75, Spe 95.

What are common moves for Gliscor?

Common Gliscor moves include Dual Wingbeat, Earthquake, Rock Slide, Tailwind in current Reg M-B usage.

Is Gliscor good in the current regulation?

Gliscor has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.