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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Espathra - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Espathra in Pokemon Champions.

PsychicStage 1Gen 9
Tournament usageCheck team weaknesses
Espathra

Base stats

HP
95
Atk
60
Def
60
SpA
101
SpD
60
Spe
105

Type matchups

2x weak to
BugGhostDark
0.5x resists
FightingPsychic

Current usage and builds

Moves

Protect
status / Priority +4
100%
Calm Mind
status
83%
Lumina Crash
special / 80 BP / 100%
80%
Baton Pass
status
77%
Feather Dance
status / 100%
13%
Psychic Terrain
status
11%
Expanding Force
special / 80-120 BP / 100%
11%
Dazzling Gleam
special / 80 BP / 100%
10%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
33%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
28%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
15%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
11%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
7%
Twisted Spoon
Holder's Psychic-type attacks have 1.2x power.
7%

Abilities

Speed Boost
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
100%

Spreads

Timid
HP 32 / Atk 0 / Def 9 / SpA 0 / SpD 6 / Spe 19
21%
Bold
HP 32 / Atk 0 / Def 0 / SpA 2 / SpD 0 / Spe 32
12%
Bold
HP 32 / Atk 0 / Def 9 / SpA 0 / SpD 6 / Spe 19
21%
Timid
HP 32 / Atk 0 / Def 0 / SpA 2 / SpD 0 / Spe 32
12%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drill Peck

Flying - physical / 80 BP / 100%

physical

No additional effect.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Lumina Crash

Psychic - special / 80 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pluck

Flying - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Opportunist

When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Speed Boost

This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Mechanics

Pivot

Baton Pass is a common pivot move.

Terrain

Psychic Terrain is a common terrain move.

Priority

Ally Switch has positive priority.

Setup

Calm Mind is a common setup move.

Forms and items

EspathraPsychicOpen

Questions

What is Espathra weak to in Pokemon Champions?

Espathra is weak to Bug, Ghost, Dark based on its Psychic typing.

What are Espathra's base stats?

Espathra's base stats are HP 95, Atk 60, Def 60, SpA 101, SpD 60, Spe 105.

What are common moves for Espathra?

Common Espathra moves include Protect, Calm Mind, Lumina Crash, Baton Pass in current Reg M-B usage.

Is Espathra good in the current regulation?

Espathra has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.