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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Decidueye - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Decidueye in Pokemon Champions.

GrassGhostStage 2Gen 7
Tournament usageCheck team weaknesses
Decidueye

Base stats

HP
78
Atk
107
Def
75
SpA
100
SpD
100
Spe
70

Type matchups

2x weak to
FireIceFlyingGhostDark
0.5x resists
WaterElectricGrassGround
Immune to
NormalFighting

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Frenzy Plant

Grass - special / 150 BP / 90%

special

User cannot move next turn.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Leaf Blade

Grass - physical / 90 BP / 100%

physical

High critical hit ratio.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Pluck

Flying - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Solar Blade

Grass - physical / 62-125 BP / 100%

physical

Charges turn 1. Hits turn 2. No charge in sunlight.

Spirit Shackle

Ghost - physical / 90 BP / 100%

physical

Prevents the target from switching out.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Synthesis

Grass - status

status

Heals the user by a weather-dependent amount.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Abilities

Overgrow

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.

Long Reach

This Pokemon's attacks do not make contact with the target.

Mechanics

Priority

Endure has positive priority.

Forms and items

DecidueyeGrass / GhostOpenDecidueye-HisuiGrass / FightingOpen

Questions

What is Decidueye weak to in Pokemon Champions?

Decidueye is weak to Fire, Ice, Flying, Ghost, Dark based on its Grass / Ghost typing.

What are Decidueye's base stats?

Decidueye's base stats are HP 78, Atk 107, Def 75, SpA 100, SpD 100, Spe 70.

What are common moves for Decidueye?

Decidueye's full learnset is listed on this page; current usage data is limited for this form.

Is Decidueye good in the current regulation?

Decidueye is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.