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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Archaludon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Archaludon in Pokemon Champions.

SteelDragonStage 1Gen 9
Tournament usageCheck team weaknesses
Archaludon

Base stats

HP
90
Atk
105
Def
130
SpA
125
SpD
65
Spe
85

Type matchups

2x weak to
FightingGround
0.5x resists
NormalWaterElectricFlyingPsychicBugRockSteel
0.25x resists
Grass
Immune to
Poison

Current usage and builds

Moves

Electro Shot
special / 130 BP / 100%
97%
Flash Cannon
special / 80 BP / 100%
95%
Protect
status / Priority +4
94%
Dragon Pulse
special / 85 BP / 100%
74%
Draco Meteor
special / 130 BP / 90%
21%
Aura Sphere
special / 80 BP
13%
Snarl
special / 55 BP / 95%
2%
Thunderbolt
special / 90 BP / 100%
2%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
89%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
2%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
2%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
2%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
2%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
1%
Magnet
Holder's Electric-type attacks have 1.2x power.
0.40%
Wise Glasses
Holder's special attacks have 1.1x power.
0.30%

Abilities

Stamina
This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
93%
Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
5%
Stalwart
This Pokemon's moves cannot be redirected to a different target by any effect.
1%

Spreads

Modest
HP 32 / Atk 0 / Def 1 / SpA 5 / SpD 25 / Spe 3
8%
Calm
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
5%
Calm
HP 32 / Atk 0 / Def 1 / SpA 5 / SpD 25 / Spe 3
8%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
5%

Learnset

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Electro Shot

Electric - special / 130 BP / 100%

special

Raises Sp. Atk by 1, hits turn 2. Rain: no charge.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Metal Burst

Steel - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Abilities

Stamina

This Pokemon's Defense is raised by 1 stage after it is damaged by a move.

Sturdy

If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Stalwart

This Pokemon's moves cannot be redirected to a different target by any effect.

Mechanics

Priority

Endure has positive priority.

Forms and items

ArchaludonSteel / DragonOpen

Questions

What is Archaludon weak to in Pokemon Champions?

Archaludon is weak to Fighting, Ground based on its Steel / Dragon typing.

What are Archaludon's base stats?

Archaludon's base stats are HP 90, Atk 105, Def 130, SpA 125, SpD 65, Spe 85.

What are common moves for Archaludon?

Common Archaludon moves include Electro Shot, Flash Cannon, Protect, Dragon Pulse in current Reg M-B usage.

Is Archaludon good in the current regulation?

Archaludon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.