Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Ampharos - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Ampharos in Pokemon Champions.

ElectricDragonStage 2Gen 2
Tournament usageCheck team weaknesses
Mega Ampharos

Base stats

HP
90
Atk
95
Def
105
SpA
165
SpD
110
Spe
45

Type matchups

2x weak to
IceGroundDragonFairy
0.5x resists
FireWaterGrassFlyingSteel
0.25x resists
Electric

Current usage and builds

Moves

Dragon Pulse
special / 85 BP / 100%
100%
Protect
status / Priority +4
97%
Thunderbolt
special / 90 BP / 100%
97%
Cotton Guard
status
80%
Volt Switch
special / 70 BP / 100%
19%
Charge
status
3%
Parabolic Charge
special / 65 BP / 100%
3%
Rising Voltage
special / 70-140 BP / 100%
1%

Items

Ampharosite
One of a variety of mysterious Mega Stones. An Ampharos holding this stone will be able to Mega Evolve during battle.
99%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
1%

Abilities

Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
100%

Spreads

Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
32%
Modest
HP 32 / Atk 0 / Def 9 / SpA 25 / SpD 0 / Spe 0
29%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
32%
Quiet
HP 32 / Atk 0 / Def 9 / SpA 25 / SpD 0 / Spe 0
29%

Learnset

After You

Normal - status

status

The target makes its move right after the user.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Cotton Guard

Grass - status

status

Raises the user's Defense by 3.

Cotton Spore

Grass - status / 100%

status

Lowers the target's Speed by 2.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flatter

Dark - status / 100%

status

Raises the target's Sp. Atk by 1 and confuses it.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Magnetic Flux

Electric - status

status

Raises Def, Sp. Def of allies with Plus/Minus by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Parabolic Charge

Electric - special / 65 BP / 100%

special

User recovers 50% of the damage dealt.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Supercell Slam

Electric - physical / 100 BP / 95%

physical

User is hurt by 50% of its max HP if it misses.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Zap Cannon

Electric - special / 120 BP / 50%

special

100% chance to paralyze the target.

Abilities

Mold Breaker

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Mechanics

Pivot

Volt Switch is a common pivot move.

Priority

Endure has positive priority.

Forms and items

AmpharosElectricOpenMega AmpharosElectric / DragonOpen

Ampharosite

One of a variety of mysterious Mega Stones. An Ampharos holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Ampharos weak to in Pokemon Champions?

Mega Ampharos is weak to Ice, Ground, Dragon, Fairy based on its Electric / Dragon typing.

What are Mega Ampharos's base stats?

Mega Ampharos's base stats are HP 90, Atk 95, Def 105, SpA 165, SpD 110, Spe 45.

What are common moves for Mega Ampharos?

Common Mega Ampharos moves include Dragon Pulse, Protect, Thunderbolt, Cotton Guard in current Reg M-B usage.

Is Mega Ampharos good in the current regulation?

Mega Ampharos has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.