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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Alakazam - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Alakazam in Pokemon Champions.

PsychicStage 2Gen 1
Tournament usageCheck team weaknesses
Mega Alakazam

Base stats

HP
55
Atk
50
Def
65
SpA
175
SpD
105
Spe
150

Type matchups

2x weak to
BugGhostDark
0.5x resists
FightingPsychic

Current usage and builds

Moves

Shadow Ball
special / 80 BP / 100%
63%
Psychic
special / 90 BP / 100%
56%
Speed Swap
status
44%
Trick
status / 100%
31%
Skill Swap
status
31%
Protect
status / Priority +4
25%
Encore
status / 100%
25%
Ally Switch
status / Priority +2
25%

Items

Alakazite
One of a variety of mysterious Mega Stones. An Alakazam holding this stone will be able to Mega Evolve during battle.
25%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
44%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
31%

Abilities

Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
100%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
75%
Modest
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
19%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
75%
Timid
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
19%

Learnset

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Guard Split

Psychic - status

status

Averages Defense and Sp. Def stats with target.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recover

Normal - status

status

Heals the user by 50% of its max HP.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Role Play

Psychic - status

status

User replaces its Ability with the target's.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Speed Swap

Psychic - status

status

Swaps Speed stat with target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Tri Attack

Normal - special / 80 BP / 100%

special

20% chance to paralyze or burn or freeze target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Trace

On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Mechanics

Speed Control

Speed Swap affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

AlakazamPsychicOpenMega AlakazamPsychicOpen

Alakazite

One of a variety of mysterious Mega Stones. An Alakazam holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Alakazam weak to in Pokemon Champions?

Mega Alakazam is weak to Bug, Ghost, Dark based on its Psychic typing.

What are Mega Alakazam's base stats?

Mega Alakazam's base stats are HP 55, Atk 50, Def 65, SpA 175, SpD 105, Spe 150.

What are common moves for Mega Alakazam?

Common Mega Alakazam moves include Shadow Ball, Psychic, Speed Swap, Trick in current Reg M-B usage.

Is Mega Alakazam good in the current regulation?

Mega Alakazam has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.