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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Skeledirge - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Skeledirge in Pokemon Champions.

FireGhostStage 2Gen 9
Tournament usageCheck team weaknesses
Skeledirge

Base stats

HP
104
Atk
75
Def
100
SpA
110
SpD
75
Spe
66

Type matchups

2x weak to
WaterGroundRockGhostDark
0.5x resists
FireGrassIcePoisonSteelFairy
0.25x resists
Bug
Immune to
NormalFighting

Current usage and builds

Moves

Torch Song
special / 80 BP / 100%
99%
Shadow Ball
special / 80 BP / 100%
87%
Slack Off
status
75%
Protect
status / Priority +4
67%
Will-O-Wisp
status / 85%
33%
Yawn
status
9%
Hex
special / 65-130 BP / 100%
6%
Earth Power
special / 90 BP / 100%
5%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
65%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
25%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
8%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
1%
Kasib Berry
Halves damage taken from a supereffective Ghost-type attack. Single use.
1%

Abilities

Unaware
This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
99%
Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
0.60%

Spreads

Bold
HP 17 / Atk 0 / Def 24 / SpA 0 / SpD 25 / Spe 0
21%
Calm
HP 28 / Atk 0 / Def 20 / SpA 10 / SpD 5 / Spe 3
9%
Calm
HP 17 / Atk 0 / Def 24 / SpA 0 / SpD 25 / Spe 0
21%
Bold
HP 28 / Atk 0 / Def 20 / SpA 10 / SpD 5 / Spe 3
9%

Learnset

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Burn Up

Fire - special / 130 BP / 100%

special

User's Fire type becomes typeless; must be Fire.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sing

Normal - status / 55%

status

Causes the target to fall asleep.

Slack Off

Normal - status

status

Heals the user by 50% of its max HP.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Torch Song

Fire - special / 80 BP / 100%

special

100% chance to raise the user's Sp. Atk by 1.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Blaze

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Unaware

This Pokemon ignores other Pokemon's stat stages when taking or doing damage.

Mechanics

Priority

Endure has positive priority.

Recovery

Slack Off is a common recovery move.

Forms and items

SkeledirgeFire / GhostOpen

Questions

What is Skeledirge weak to in Pokemon Champions?

Skeledirge is weak to Water, Ground, Rock, Ghost, Dark based on its Fire / Ghost typing.

What are Skeledirge's base stats?

Skeledirge's base stats are HP 104, Atk 75, Def 100, SpA 110, SpD 75, Spe 66.

What are common moves for Skeledirge?

Common Skeledirge moves include Torch Song, Shadow Ball, Slack Off, Protect in current Reg M-B usage.

Is Skeledirge good in the current regulation?

Skeledirge has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.