Stats, type matchups, abilities, learnset, current usage, and build context for Skeledirge in Pokemon Champions.
Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Poison - special / 120 BP / 90%
Cannot be selected until the user eats a Berry.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Fire - special / 150 BP / 90%
User cannot move next turn.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Fire - special / 130 BP / 100%
User's Fire type becomes typeless; must be Fire.
Dark - physical / 80 BP / 100%
20% chance to lower the target's Defense by 1.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Ground - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Ground - physical / 100 BP / 100%
Hits adjacent Pokemon. Double damage on Dig.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - physical / 65 BP / 95%
10% chance to burn. 10% chance to flinch.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Fire - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fire - physical / 120 BP / 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Fire - physical / 40-120 BP / 100%
More power the heavier the user than the target.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Psychic - status
No foe can use any move known by the user.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Ghost - special / 100%
Does damage equal to the user's level.
Dragon - physical / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Fire - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 100%
Lowers the target's Speed by 2.
Ground - special / 70 BP / 100%
30% chance to burn the target. Thaws target.
Grass - physical / 80 BP / 100%
No additional effect.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Normal - status / 55%
Causes the target to fall asleep.
Normal - status
Heals the user by 50% of its max HP.
Normal - status
User must be asleep. Uses another known move.
Dark - special / 55 BP / 95%
100% chance to lower the foe(s) Sp. Atk by 1.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ground - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Fire - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Electric - physical / 65 BP / 95%
10% chance to paralyze. 10% chance to flinch.
Fire - special / 80 BP / 100%
100% chance to raise the user's Sp. Atk by 1.
Fire - status / 85%
Burns the target.
Normal - status
Puts the target to sleep after 1 turn.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.