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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Pyroar - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Pyroar in Pokemon Champions.

FireNormalStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Pyroar

Base stats

HP
86
Atk
88
Def
92
SpA
129
SpD
86
Spe
126

Type matchups

2x weak to
WaterFightingGroundRock
0.5x resists
FireGrassIceBugSteelFairy
Immune to
Ghost

Current usage and builds

Moves

Heat Wave
special / 95 BP / 90%
100%
Protect
status / Priority +4
99%
Overheat
special / 130 BP / 90%
73%
Hyper Voice
special / 90 BP / 100%
31%
Flamethrower
special / 90 BP / 100%
28%
Solar Beam
special / 60-120 BP / 100%
26%
Scorching Sands
special / 70 BP / 100%
12%
Dark Pulse
special / 80 BP / 100%
6%

Items

Pyroarite
If held by a Pyroar, this item allows it to Mega Evolve in battle.
100%

Abilities

Unnerve
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
89%
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
6%
Rivalry
This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
5%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
52%
Modest
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
8%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
52%
Timid
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
8%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Noble Roar

Normal - status / 100%

status

Lowers the target's Attack and Sp. Atk by 1.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Fire Mane

This Pokemon's offensive stat is multiplied by 1.5 while using a Fire-type attack.

Mechanics

Priority

Endure has positive priority.

Forms and items

PyroarFire / NormalOpenMega PyroarFire / NormalOpen

Pyroarite

If held by a Pyroar, this item allows it to Mega Evolve in battle.

Questions

What is Mega Pyroar weak to in Pokemon Champions?

Mega Pyroar is weak to Water, Fighting, Ground, Rock based on its Fire / Normal typing.

What are Mega Pyroar's base stats?

Mega Pyroar's base stats are HP 86, Atk 88, Def 92, SpA 129, SpD 86, Spe 126.

What are common moves for Mega Pyroar?

Common Mega Pyroar moves include Heat Wave, Protect, Overheat, Hyper Voice in current Reg M-B usage.

Is Mega Pyroar good in the current regulation?

Mega Pyroar has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.