Stats, type matchups, abilities, learnset, current usage, and build context for Mega Pyroar in Pokemon Champions.

Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Ground - physical / 60 BP / 100%
100% chance lower adjacent Pkmn Speed by 1.
Fire - special / 70 BP / 100%
100% burns a target that had a stat rise this turn.
Dark - physical / 80 BP / 100%
20% chance to lower the target's Defense by 1.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - status / 100%
The target's Ability changes to match the user's.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - physical / 65 BP / 95%
10% chance to burn. 10% chance to flinch.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Fire - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fire - physical / 120 BP / 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Steel - physical / 100 BP / 75%
30% chance to lower the target's Defense by 1.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Normal - status / 100%
Lowers the target's Attack and Sp. Atk by 1.
Fire - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - physical / 85 BP / 100%
Destroys screens, unless the target is immune.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Ground - special / 70 BP / 100%
30% chance to burn the target. Thaws target.
Normal - status
User must be asleep. Uses another known move.
Dark - special / 55 BP / 95%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Fire - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - physical / 65 BP / 95%
10% chance to paralyze. 10% chance to flinch.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Electric - physical / 90 BP / 100%
Has 1/4 recoil.
Fire - status / 85%
Burns the target.
Normal - status
Puts the target to sleep after 1 turn.