Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Pelipper - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Pelipper in Pokemon Champions.

WaterFlyingStage 1Gen 3
Tournament usageCheck team weaknesses
Pelipper

Base stats

HP
60
Atk
50
Def
100
SpA
95
SpD
70
Spe
65

Type matchups

4x weak to
Electric
2x weak to
Rock
0.5x resists
FireWaterFightingBugSteel
Immune to
Ground

Current usage and builds

Moves

Hurricane
special / 110 BP / 70%
99%
Weather Ball
special / 50-100 BP / 100%
88%
Tailwind
status
87%
Wide Guard
status / Priority +3
51%
Protect
status / Priority +4
43%
Muddy Water
special / 90 BP / 85%
7%
Rain Dance
status
6%
Helping Hand
status / Priority +5
5%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
45%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
31%
Damp Rock
Holder's use of Rain Dance lasts 8 turns instead of 5.
13%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
4%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%
Mystic Water
Holder's Water-type attacks have 1.2x power.
0.60%
Wacan Berry
Halves damage taken from a supereffective Electric-type attack. Single use.
0.60%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
0.50%

Abilities

Drizzle
On switch-in, this Pokemon summons Rain Dance.
100%
Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
—

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
31%
Timid
HP 31 / Atk 0 / Def 2 / SpA 0 / SpD 32 / Spe 1
5%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
31%
Modest
HP 31 / Atk 0 / Def 2 / SpA 0 / SpD 32 / Spe 1
5%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Soak

Water - status / 100%

status

Changes the target's type to Water.

Spit Up

Normal - special / 100-300 BP / 100%

special

More power with more uses of Stockpile.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Stockpile

Normal - status

status

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swallow

Normal - status

status

Heals the user based on uses of Stockpile.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Abilities

Keen Eye

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Drizzle

On switch-in, this Pokemon summons Rain Dance.

Rain Dish

If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.

Mechanics

Weather

Drizzle changes or suppresses weather.

Speed Control

Tailwind affects turn order.

Pivot

U-turn is a common pivot move.

Priority

Endure has positive priority.

Forms and items

PelipperWater / FlyingOpen

Questions

What is Pelipper weak to in Pokemon Champions?

Pelipper is weak to Electric, Rock based on its Water / Flying typing.

What are Pelipper's base stats?

Pelipper's base stats are HP 60, Atk 50, Def 100, SpA 95, SpD 70, Spe 65.

What are common moves for Pelipper?

Common Pelipper moves include Hurricane, Weather Ball, Tailwind, Wide Guard in current Reg M-B usage.

Is Pelipper good in the current regulation?

Pelipper has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.