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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Noivern - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Noivern in Pokemon Champions.

FlyingDragonStage 1Gen 6
Tournament usageCheck team weaknesses
Noivern

Base stats

HP
85
Atk
70
Def
80
SpA
97
SpD
80
Spe
123

Type matchups

4x weak to
Ice
2x weak to
RockDragonFairy
0.5x resists
FireWaterFightingBug
0.25x resists
Grass
Immune to
Ground

Current usage and builds

Moves

Air Slash
special / 75 BP / 95%
100%
Draco Meteor
special / 130 BP / 90%
100%
Protect
status / Priority +4
88%
Tailwind
status
63%
Boomburst
special / 140 BP / 100%
38%
Heat Wave
special / 95 BP / 90%
13%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
63%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
38%

Abilities

Telepathy
This Pokemon does not take damage from attacks made by its allies.
56%
Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
44%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
100%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
100%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Boomburst

Normal - special / 140 BP / 100%

special

No additional effect. Hits adjacent Pokemon.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Moonlight

Fairy - status

status

Heals the user by a weather-dependent amount.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sky Attack

Flying - physical / 140 BP / 90%

physical

Charges, then hits turn 2. 30% flinch. High crit.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Whirlwind

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Infiltrator

Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

Telepathy

This Pokemon does not take damage from attacks made by its allies.

Mechanics

Speed Control

Tailwind affects turn order.

Priority

Endure has positive priority.

Forms and items

NoivernFlying / DragonOpen

Questions

What is Noivern weak to in Pokemon Champions?

Noivern is weak to Ice, Rock, Dragon, Fairy based on its Flying / Dragon typing.

What are Noivern's base stats?

Noivern's base stats are HP 85, Atk 70, Def 80, SpA 97, SpD 80, Spe 123.

What are common moves for Noivern?

Common Noivern moves include Air Slash, Draco Meteor, Protect, Tailwind in current Reg M-B usage.

Is Noivern good in the current regulation?

Noivern has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.