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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Morpeko - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Morpeko in Pokemon Champions.

ElectricDarkBasicGen 8
Tournament usageCheck team weaknesses
Morpeko

Base stats

HP
58
Atk
95
Def
58
SpA
70
SpD
58
Spe
97

Type matchups

2x weak to
FightingGroundBugFairy
0.5x resists
ElectricFlyingGhostDarkSteel
Immune to
Psychic

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
100%
Aura Wheel
physical / 110 BP / 100%
100%
Protect
status / Priority +4
88%
Parting Shot
status / 100%
50%
Seed Bomb
physical / 80 BP / 100%
38%
Taunt
status / 100%
13%
Knock Off
physical / 65-97.5 BP / 100%
13%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
88%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
13%

Abilities

Hunger Switch
If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.
100%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
88%
Adamant
HP 0 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
13%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
88%
Jolly
HP 0 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
13%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Aura Wheel

Electric - physical / 110 BP / 100%

physical

Morpeko: Electric; Hangry: Dark; 100% +1 Spe.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Flatter

Dark - status / 100%

status

Raises the target's Sp. Atk by 1 and confuses it.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Parting Shot

Dark - status / 100%

status

Lowers target's Atk, Sp. Atk by 1. User switches.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Power Trip

Dark - physical / 20-860 BP / 100%

physical

+ 20 power for each of the user's stat boosts.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Quash

Dark - status / 100%

status

Forces the target to move last this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Hunger Switch

If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.

Mechanics

Pivot

Parting Shot is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

MorpekoElectric / DarkOpenMorpeko-HangryElectric / DarkOpen

Questions

What is Morpeko weak to in Pokemon Champions?

Morpeko is weak to Fighting, Ground, Bug, Fairy based on its Electric / Dark typing.

What are Morpeko's base stats?

Morpeko's base stats are HP 58, Atk 95, Def 58, SpA 70, SpD 58, Spe 97.

What are common moves for Morpeko?

Common Morpeko moves include Fake Out, Aura Wheel, Protect, Parting Shot in current Reg M-B usage.

Is Morpeko good in the current regulation?

Morpeko has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.