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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Milotic - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Milotic in Pokemon Champions.

WaterStage 1Gen 3
Tournament usageCheck team weaknesses
Milotic

Base stats

HP
95
Atk
60
Def
79
SpA
100
SpD
125
Spe
81

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Moves

Scald
special / 80 BP / 100%
59%
Protect
status / Priority +4
54%
Recover
status
45%
Muddy Water
special / 90 BP / 85%
42%
Coil
status
39%
Icy Wind
special / 55 BP / 95%
39%
Hypnosis
status / 60%
38%
Life Dew
status
34%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
75%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
18%
Mystic Water
Holder's Water-type attacks have 1.2x power.
2%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%
Shell Bell
After an attack, holder gains 1/8 of the damage in HP dealt to other Pokemon.
1%
Wacan Berry
Halves damage taken from a supereffective Electric-type attack. Single use.
0.70%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
0.70%
Rindo Berry
Halves damage taken from a supereffective Grass-type attack. Single use.
0.50%

Abilities

Competitive
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
99%
Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
0.70%
Marvel Scale
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
0.30%

Spreads

Modest
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
10%
Bold
HP 31 / Atk 0 / Def 31 / SpA 2 / SpD 1 / Spe 1
4%
Bold
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
10%
Modest
HP 31 / Atk 0 / Def 31 / SpA 2 / SpD 1 / Spe 1
4%

Learnset

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Coil

Poison - status

status

Raises user's Attack, Defense, accuracy by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recover

Normal - status

status

Heals the user by 50% of its max HP.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Wrap

Normal - physical / 15 BP / 90%

physical

Traps and damages the target for 4-5 turns.

Abilities

Marvel Scale

If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.

Competitive

This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.

Cute Charm

30% chance of infatuating Pokemon of the opposite gender if they make contact.

Mechanics

Speed Control

Icy Wind affects turn order.

Priority

Endure has positive priority.

Setup

Coil is a common setup move.

Recovery

Recover is a common recovery move.

Forms and items

MiloticWaterOpen

Questions

What is Milotic weak to in Pokemon Champions?

Milotic is weak to Electric, Grass based on its Water typing.

What are Milotic's base stats?

Milotic's base stats are HP 95, Atk 60, Def 79, SpA 100, SpD 125, Spe 81.

What are common moves for Milotic?

Common Milotic moves include Scald, Protect, Recover, Muddy Water in current Reg M-B usage.

Is Milotic good in the current regulation?

Milotic has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.