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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Lopunny - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Lopunny in Pokemon Champions.

NormalStage 1Gen 4
Tournament usageCheck team weaknesses
Lopunny

Base stats

HP
65
Atk
76
Def
84
SpA
54
SpD
96
Spe
105

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
100%
Close Combat
physical / 120 BP / 100%
97%
Encore
status / 100%
53%
Triple Axel
physical / 20 BP / 90%
43%
Giga Impact
physical / 150 BP / 90%
37%
U-turn
physical / 70 BP / 100%
28%
After You
status
10%
Facade
physical / 70-140 BP / 100%
7%

Abilities

Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
57%
Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
40%
Klutz
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
3%

Spreads

Jolly
HP 5 / Atk 29 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
20%
Adamant
HP 5 / Atk 29 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
20%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

After You

Normal - status

status

The target makes its move right after the user.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Copycat

Normal - status

status

Uses the last move used in the battle.

Cosmic Power

Psychic - status

status

Raises the user's Defense and Sp. Def by 1.

Cotton Guard

Grass - status

status

Raises the user's Defense by 3.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flatter

Dark - status / 100%

status

Raises the target's Sp. Atk by 1 and confuses it.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Healing Wish

Psychic - status

status

User faints. Next hurt Pokemon is fully healed.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Jump Kick

Fighting - physical / 130 BP / 90%

physical

User is hurt by 50% of its max HP if it misses.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mach Punch

Fighting - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Sweet Kiss

Fairy - status / 75%

status

Causes the target to become confused.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Teeter Dance

Normal - status / 100%

status

Confuses adjacent Pokemon.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Abilities

Cute Charm

30% chance of infatuating Pokemon of the opposite gender if they make contact.

Klutz

This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

Limber

This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Mechanics

Pivot

U-turn is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Priority

Baby-Doll Eyes has positive priority.

Forms and items

LopunnyNormalOpenMega LopunnyNormal / FightingOpen

Lopunnite

One of a variety of mysterious Mega Stones. A Lopunny holding this stone will be able to Mega Evolve during battle.

Questions

What is Lopunny weak to in Pokemon Champions?

Lopunny is weak to Fighting based on its Normal typing.

What are Lopunny's base stats?

Lopunny's base stats are HP 65, Atk 76, Def 84, SpA 54, SpD 96, Spe 105.

What are common moves for Lopunny?

Common Lopunny moves include Fake Out, Close Combat, Encore, Triple Axel in current Reg M-B usage.

Is Lopunny good in the current regulation?

Lopunny has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.